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compile master branch of Godot and implement a new function to SurfaceTool: add_triangle_strip. Tested and no relevant improvement noticed.
Improve code so that it will share code between the function that generates on sphere and the one that generate on plain surface
Resolution parameter, that allow to slide a value so that it has less polygons and more detailed texture or vice-versa (or maybe 2 parameters, one for texture and another for mesh)
The text was updated successfully, but these errors were encountered:
It would be cool to:
The text was updated successfully, but these errors were encountered: