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**Mesh Generation** #4

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1 of 3 tasks
Toshiwoz opened this issue Sep 25, 2018 · 0 comments
Open
1 of 3 tasks

**Mesh Generation** #4

Toshiwoz opened this issue Sep 25, 2018 · 0 comments

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@Toshiwoz
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Toshiwoz commented Sep 25, 2018

It would be cool to:

  • compile master branch of Godot and implement a new function to SurfaceTool: add_triangle_strip. Tested and no relevant improvement noticed.
  • Improve code so that it will share code between the function that generates on sphere and the one that generate on plain surface
  • Resolution parameter, that allow to slide a value so that it has less polygons and more detailed texture or vice-versa (or maybe 2 parameters, one for texture and another for mesh)
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