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Copy pathAdventure2Uncommented.cpp
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Adventure2Uncommented.cpp
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#include <iostream>
#include <string>
using namespace std;
int GRID_ROWS = 10;
int GRID_COLUMNS = 10;
char g_grid[10][10] = { {'x', 'x', 'x', 'x', 'x', 'x', 'x', 'x', 'x', 'x'},
{'x', 'x', 'k', 'w', 'd', 'w', 'w', 'x', 'x', 'x'},
{'x', 'x', 'x', 'x', 'x', 'x', 'w', 'x', 'x', 'x'},
{'w', 'w', 'w', 'x', 'x', 'x', 'w', 'x', 'x', 'e'},
{'k', 'x', 'w', 'x', 'x', 'x', 'w', 'x', 'x', 'd'},
{'x', 'x', 'b', 'w', 'w', 'w', 'w', 'w', 'x', 'w'},
{'x', 'x', 'x', 'w', 'x', 'w', 'x', 'x', 'x', 'w'},
{'w', 'w', 'w', 'w', 'x', 'w', 'w', 'w', 'w', 'w'},
{'w', 'x', 'x', 'x', 'x', 'x', 'x', 'x', 'x', 'x'},
{'w', 'x', 'x', 'x', 'x', 'x', 'x', 'x', 'x', 'x'} };
int g_playerX;
int g_playerY;
int g_numDoors = 0;
int g_numKeys = 0;
bool* g_keyring;
int* g_keyX;
int* g_keyY;
int* g_doorX;
int* g_doorY;
void gameSetup(){
for(int i = 0; i < GRID_ROWS; i++){
for(int j = 0; j < GRID_COLUMNS; j++){
if( g_grid[i][j] == 'b' ){
g_playerX = j;
g_playerY = i;
}
if( g_grid[i][j] == 'k' ){
g_numKeys++;
}
if( g_grid[i][j] == 'd' ){
g_numDoors++;
}
}
}
g_keyring = new bool[g_numKeys];
for(int i = 0;i < g_numKeys;i++){
g_keyring[i] = false;
}
g_keyX = new int[g_numKeys];
g_keyY = new int[g_numKeys];
g_doorX = new int[g_numDoors];
g_doorY = new int[g_numDoors];
int indexK = 0;
int indexD = 0;
for(int i = 0; i < GRID_ROWS; i++){
for(int j = 0; j < GRID_COLUMNS; j++){
if( g_grid[i][j] == 'k' ){
g_keyX[indexK] = j;
g_keyY[indexK] = i;
indexK++;
}
if( g_grid[i][j] == 'd' ){
g_doorX[indexD] = j;
g_doorY[indexD] = i;
indexD++;
}
}
}
}
bool isDoor(){
if( g_grid[g_playerY][g_playerX] == 'd' ){
for(int i = 0; i < g_numDoors; i++){
if( g_doorX[i] == g_playerX && g_doorY[i] == g_playerY ){ //
bool hadKey = false;
for(int j = 0;j < g_numKeys; j++){
if( g_keyring[j] == true ){
g_keyring[j] = false;
hadKey = true;
}
}
if(hadKey){
g_grid[g_playerY][g_playerX] = 'w';
cout << "You unlocked the door" << endl;
return false;
}
else{
cout << "You need a key to unlock this door" << endl;
return true;
}
}
}
}
return false;
}
void playerMove(){
cout << "Current Location = {" << g_playerX << ", " << g_playerY << "}" << endl;
bool options[4] = {0,0,0,0};
string opNames[4] = {"(n)orth", "(s)outh", "(e)ast", "(w)est"};
if( (g_playerY - 1) >= 0 && g_grid[g_playerY - 1][g_playerX] != 'x' ){
options[0] = true;
}
if( (g_playerY + 1) <= GRID_COLUMNS && g_grid[g_playerY + 1][g_playerX] != 'x' ){
options[1] = true;
}
if( (g_playerX - 1) >= 0 && g_grid[g_playerY][g_playerX - 1] != 'x' ){
options[3] = true;
}
if( (g_playerX + 1) <= GRID_ROWS && g_grid[g_playerY][g_playerX + 1] != 'x' ){
options[2] = true;
}
string output = "Which direction would you like to go? {";
for(int i = 0; i < 4; i++){
if( options[i] ){
output += opNames[i];
if( i != 3 ){ output += ", "; }
}
if( i == 3 ){
output += "}\n";
}
}
bool badInput = true;
do{
cout << output << endl;
char direction;
cin >> direction;
int lastX = g_playerX;
int lastY = g_playerY;
if( direction == 'n' || direction == 'N' ){ if( options[0] ){ g_playerY--; badInput = false; } }
if( direction == 's' || direction == 'S' ){ if( options[1] ){ g_playerY++; badInput = false; } }
if( direction == 'e' || direction == 'E' ){ if( options[2] ){ g_playerX++; badInput = false; } }
if( direction == 'w' || direction == 'W' ){ if( options[3] ){ g_playerX--; badInput = false; } }
if( isDoor() ){
badInput = true;
g_playerX = lastX;
g_playerY = lastY;
}
}while( cin.fail() || badInput);
}
void pickupKey(){
for(int i = 0;i < g_numKeys;i++){
if( g_playerX == g_keyX[i] && g_playerY == g_keyY[i] ){
g_keyring[i] = true;
cout << "\nYou found a key!!!\n";
g_grid[g_playerY][g_playerX] = 'w';
}
}
cin.ignore(2);
}
void checkSpace(){
if( g_grid[g_playerY][g_playerX] == 'e' ){
cout << "Congratulations, you won the game.";
cin.ignore(2);
delete[] g_keyring;
delete[] g_keyX;
delete[] g_keyY;
delete[] g_doorX;
delete[] g_doorY;
exit(1);
}
if( g_grid[g_playerY][g_playerX] == 'k' ){
pickupKey();
}
}
void main(){
cout << "Escape the dungeon" << endl << "Press Enter..." << endl;
cin.ignore();
gameSetup();
while(true){
playerMove();
checkSpace();
}
}