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Entities streaming samples

AssetManagement sample

This sample loads and unloads assets at runtime using WeakObjectReference.

BindingRegistry sample

The BindingRegistry tracks associations between GameObject component fields and corresponding entity component fields. By using the RegisterBinding attribute, authoring components can be live updated in sync with changes to the corresponding entity components. (This effect is only visible in "mixed mode" of the inspector window.)

PrefabAndSceneReferences sample

This sample loads entity prefabs and entity scenes at runtime using EntityPrefabReference and EntitySceneReference. At bake time, the references are assigned GUID's of the assets, and these GUID's are resolved at runtime.

RuntimeContentManager sample

This sample demonstrates how to use the RuntimeContentManager to load and release assets at runtime.

SceneManagement samples

This is a series of samples that demonstrate the scene management API's.