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Issue with setting env_name (syntax error) #8

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eagleEggs opened this issue Sep 20, 2017 · 2 comments
Closed

Issue with setting env_name (syntax error) #8

eagleEggs opened this issue Sep 20, 2017 · 2 comments

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@eagleEggs
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Upon setting everything up, setting the env_name seems to have an issue in my build:

File "", line 11
We can reset the environment to be provided with an initial set of observations and states for all the agents within the environment. In ML-Agents, states refer to a vector of variables corresponding to relevant aspects of the environment for an agent. Likewise, observations refer to a set of relevant pixel-wise visuals for an agent.
^
SyntaxError: invalid syntax

The env_name is set as follows:

env_name = "3DBall"
train_mode = True

Also, there are no import errors and the exported .app is within the Python folder.

Thanks!

@eagleEggs
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Resolved by rebuilding the app again through Unity :D Thanks!

@lock
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lock bot commented Jan 5, 2020

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

@lock lock bot locked as resolved and limited conversation to collaborators Jan 5, 2020
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