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World.hpp
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//
// Created by ahodges on 20/10/18.
//
#pragma once
#include <string>
#include <sstream>
#include <Urho3D/Core/CoreEvents.h>
#include <Urho3D/Engine/Application.h>
#include <Urho3D/Engine/Engine.h>
#include <Urho3D/Input/Input.h>
#include <Urho3D/Input/InputEvents.h>
#include <Urho3D/Resource/ResourceCache.h>
#include <Urho3D/Resource/XMLFile.h>
#include <Urho3D/IO/Log.h>
#include <Urho3D/UI/CheckBox.h>
#include <Urho3D/UI/LineEdit.h>
#include <Urho3D/UI/ToolTip.h>
#include <Urho3D/UI/Window.h>
#include <Urho3D/UI/UI.h>
#include <Urho3D/UI/Text.h>
#include <Urho3D/UI/Font.h>
#include <Urho3D/UI/Button.h>
#include <Urho3D/UI/UIEvents.h>
#include <Urho3D/UI/UIElement.h>
#include <Urho3D/UI/View3D.h>
#include <Urho3D/Scene/ValueAnimation.h>
#include <Urho3D/Scene/Scene.h>
#include <Urho3D/Scene/SceneEvents.h>
#include <Urho3D/Graphics/Graphics.h>
#include <Urho3D/Graphics/Camera.h>
#include <Urho3D/Graphics/Geometry.h>
#include <Urho3D/Graphics/Renderer.h>
#include <Urho3D/Graphics/DebugRenderer.h>
#include <Urho3D/Graphics/Octree.h>
#include <Urho3D/Graphics/Light.h>
#include <Urho3D/Graphics/Model.h>
#include <Urho3D/Graphics/StaticModel.h>
#include <Urho3D/Graphics/Material.h>
#include <Urho3D/Graphics/Skybox.h>
#include <Urho3D/Graphics/ParticleEmitter.h>
#include <Urho3D/Graphics/ParticleEffect.h>
#include <Urho3D/Graphics/AnimatedModel.h>
#include <Urho3D/Graphics/AnimationController.h>
#include <Urho3D/Graphics/Animation.h>
#include <Urho3D/Graphics/Zone.h>
#include <Urho3D/Graphics/Texture2D.h>
#include <Urho3D/Graphics/RenderPath.h>
#include "../../ObjectHandlers/MissileController.hpp"
#include "../../ObjectHandlers/AlertController.hpp"
#include "../../UI/AlertMaker.hpp"
using namespace Urho3D;
struct World : Object{
URHO3D_OBJECT(World, Object);
World(Context * context);
void start();
void CreateAlert(const std::string & text, const float lifeTime);
void SetWorldColour(Scene* scene);
void CreateOverlayCamera();
void CreateMissilePreview(ResourceCache* cache);
void CreatePlane(ResourceCache* cache);
void CreateText(ResourceCache* cache);
void CreateButton();
void CreateAmbientLigthing();
void CreateMushrooms(ResourceCache* cache);
void CreateBoxes(ResourceCache* cache);
void CreateDirectionLight();
void CreateParticleEmmitter(ResourceCache* cache);
void CreateCamera();
void CreateSpotLight();
void SetupViewport();
void SubscribeToEvents();
void UnSubscribeFromAllEvents();
void HandleClosePressed(StringHash eventType,VariantMap& eventData);
void HandleClick(StringHash eventType,VariantMap& eventData);
void HandleMouseWheel(StringHash eventType,VariantMap& eventData);
void HandleKeyDown(StringHash eventType,VariantMap& eventData);
void HandleUpdate(StringHash eventType,VariantMap& eventData);
private:
int framecount_;
float time_;
SharedPtr<Context> context_;
SharedPtr<Scene> scene_;
SharedPtr<Scene> overlayScene_;
SharedPtr<Node> cameraNode_;
SharedPtr<Node> overlayCameraNode_;
Camera* camera_;
Camera* overlayCamera_;
SharedPtr<ResourceCache> cache_;
SharedPtr<UIElement> uiRoot_;
SharedPtr<Text> text_;
std::unique_ptr<MissileController> missileController_;
std::unique_ptr<AlertController> alertController_;
std::unique_ptr<AlertMaker> alertMaker_;
float camera_zoom_ = 1;
};