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resource.h
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resource.h
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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Resource.rc
//
#define IDB_T2D_ALPHA 103
#define IDB_T2D_BLUE 105
#define IDB_T2D_GREEN 107
#define IDB_T2D_RED 109
#define IDB_EXPORT 112
#define IDB_IMPORT 113
#define APP_ICON 114
#define FILE_ICON 115
#define IDB_FORWARD 116
#define IDB_ICO_CLASS 117
#define IDB_ICO_MESH 118
#define IDB_ICO_REDIRECTOR 119
#define IDB_ICO_SOUND 120
#define IDB_ICO_TEXTURE 121
#define IDB_REFRESH 122
#define IDB_ICO_IMPORT 123
#define IDB_ICO_BCLASS 124
#define IDB_ICO_MAT 125
#define IDB_ICO_MI 126
#define IDB_LEVEL_PREVIEW 127
#define IDB_ICO_LEVEL 128
#define IDB_ICO_SLEVEL 129
#define IDB_ICO_GPK_FILE_PNG 130
#define IDB_PLAY 131
#define IDB_PAUSE 132
#define IDB_STOP 133
#define IDB_ICO_ANIMSET 134
#define IDB_ICO_ANIMSEQ 135
#define IDB_SKEL 136
#define IDB_SKEL_OFF 137
#define IDB_ICO_SOUND_CUE 138
#define IDB_ICO_TEXT 139
#define IDB_RES_CORE 500
#define IDB_RES_ENGINE 501
#define IDB_RES_S1GAME 502
#define IDB_RES_GAMEFRAMEWORK 503
#define IDB_RES_EDITOR 504
#define IDB_RES_GFX 505
#define IDB_RES_GFX_EDITOR 506
#define IDB_RES_IPDRV 507
#define IDB_RES_UNREALED 508
#define IDB_CUR_GRABHAND 601
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 602
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define MAKE_IDB(name) "#" wxSTRINGIZE(## name)