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Oculus.cs
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using System;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using VRDeclutter.Interop;
namespace VRDeclutter
{
public class Oculus
{
private readonly MainWindow _mainWindow;
private readonly Thread _watcherThread;
public bool HidingEnabled = true;
public bool IsHidden;
public bool IsWatching;
public Process Process;
public Oculus(MainWindow mainWindow)
{
_mainWindow = mainWindow;
_watcherThread = new Thread(WatcherWork) { IsBackground = true };
_watcherThread.SetApartmentState(ApartmentState.STA);
new Thread(delegate(object? o)
{
AttachToOculus(); // Wait for Oculus to be open
}).Start();
}
public void AttachToOculus()
{
// Wait for at least one process to appear
while (Process.GetProcessesByName("OculusClient").Length == 0)
Thread.Sleep(1000); // CPU usage "optimization"
// Wait for Proper Window Handle
while (!GetWindowHandle(out Process windowHandleProc)) Thread.Sleep(1000); // CPU usage "optimization"
// Get Process
GetWindowHandle(out Process windowHandleProc1);
Process = windowHandleProc1;
Process.EnableRaisingEvents = true;
Process.Exited += OnProcessExited;
// Start Watcher
IsWatching = true;
_watcherThread.Start();
}
// Reset window attachment
private void OnProcessExited(object? sender, EventArgs e)
{
IsWatching = false;
HidingEnabled = true;
new Thread(delegate(object? o)
{
AttachToOculus(); // Wait for Oculus to be open
}).Start();
}
public void ShowOculus()
{
if (IsHidden)
{
// Show Oculus Window
NativeMethods.ShowNormalWindow(Process.MainWindowHandle);
IsHidden = false;
}
}
public void HideOculus()
{
if (!IsHidden)
{
// Hide Oculus Window
NativeMethods.HideNormalWindow(Process.MainWindowHandle);
IsHidden = true;
}
}
private bool GetWindowHandle(out Process windowHandleProc)
{
windowHandleProc = new Process();
Process[] processes = Process.GetProcessesByName("OculusClient");
Process? mainWindowHandleProc = processes.FirstOrDefault(x => x.MainWindowHandle != IntPtr.Zero);
if (mainWindowHandleProc != null && mainWindowHandleProc.MainWindowHandle != IntPtr.Zero)
{
windowHandleProc = mainWindowHandleProc;
return true;
}
return false;
}
private void WatcherWork()
{
while (true)
{
if (IsWatching)
{
// If hide on minimize is enabled
if (_mainWindow.Settings.OculusActionSetting == Settings.ActionSetting.MinimizeHide)
// Check for window state
if (NativeMethods.IsWindowMinimized(Process.MainWindowHandle))
// Hide Oculus Window
HideOculus();
// If autohide is enabled
if (_mainWindow.Settings.OculusActionSetting == Settings.ActionSetting.AutoHide && HidingEnabled)
// Hide Oculus Window
HideOculus();
}
// CPU Usage "optimization"
Thread.Sleep(1);
}
}
}
}