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Update Solution and Prepare Build for 1.5
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MalucoMarinero committed Aug 28, 2017
1 parent b0c1b68 commit 5081aad
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Showing 3 changed files with 27 additions and 6 deletions.
10 changes: 5 additions & 5 deletions X2CommunityHighlander.XCOM_sln
Original file line number Diff line number Diff line change
Expand Up @@ -3,18 +3,18 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# XCOM ModBuddy Solution File, Format Version 11.00
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{5DAE07AF-E217-45C1-8DE7-FF99D6011E8A}") = "X2CommunityHighlander", "X2CommunityHighlander\X2CommunityHighlander.x2proj", "{6671DE85-5595-469A-9B54-28A003DEFE77}"
Project("{5DAE07AF-E217-45C1-8DE7-FF99D6011E8A}") = "X2CommunityHighlander", "X2CommunityHighlander\X2CommunityHighlander.x2proj", "{BC23D489-6DEA-4FB0-A311-6609D933131C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|XCOM 2 = Debug|XCOM 2
Default|XCOM 2 = Default|XCOM 2
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6671DE85-5595-469A-9B54-28A003DEFE77}.Debug|XCOM 2.ActiveCfg = Debug|XCOM 2
{6671DE85-5595-469A-9B54-28A003DEFE77}.Debug|XCOM 2.Build.0 = Debug|XCOM 2
{6671DE85-5595-469A-9B54-28A003DEFE77}.Default|XCOM 2.ActiveCfg = Debug|XCOM 2
{6671DE85-5595-469A-9B54-28A003DEFE77}.Default|XCOM 2.Build.0 = Debug|XCOM 2
{BC23D489-6DEA-4FB0-A311-6609D933131C}.Debug|XCOM 2.ActiveCfg = Debug|XCOM 2
{BC23D489-6DEA-4FB0-A311-6609D933131C}.Debug|XCOM 2.Build.0 = Debug|XCOM 2
{BC23D489-6DEA-4FB0-A311-6609D933131C}.Default|XCOM 2.ActiveCfg = Debug|XCOM 2
{BC23D489-6DEA-4FB0-A311-6609D933131C}.Default|XCOM 2.Build.0 = Debug|XCOM 2
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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Original file line number Diff line number Diff line change
Expand Up @@ -72,7 +72,7 @@ public function PositionTopRight()
public function PopulateData(optional XComGameState_Unit Unit, optional StateObjectReference NewItem, optional StateObjectReference ReplacedItem, optional XComGameState NewCheckGameState)
{
local int iRank, WillBonus, AimBonus, HealthBonus, MobilityBonus, TechBonus, PsiBonus, ArmorBonus, DodgeBonus;
local string classIcon, rankIcon, flagIcon, Will, Aim, Health, Mobility, Tech, Psi, Armor, Dodge
local string classIcon, rankIcon, flagIcon, Will, Aim, Health, Mobility, Tech, Psi, Armor, Dodge;
local X2SoldierClassTemplate SoldierClass;
local X2EquipmentTemplate EquipmentTemplate;
local XComGameState_Item TmpItem;
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21 changes: 21 additions & 0 deletions X2CommunityHighlander/X2CommunityHighlander.x2proj
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Expand Up @@ -285,12 +285,18 @@
<Content Include="Src\XComGame\Classes\UIViewObjectives.uc">
<SubType>Content</SubType>
</Content>
<Content Include="Src\XComGame\Classes\X2Ability.uc">
<SubType>Content</SubType>
</Content>
<Content Include="Src\XComGame\Classes\X2AbilityTemplate.uc">
<SubType>Content</SubType>
</Content>
<Content Include="Src\XComGame\Classes\X2AbilityToHitCalc.uc">
<SubType>Content</SubType>
</Content>
<Content Include="Src\XComGame\Classes\X2AbilityToHitCalc_Hacking.uc">
<SubType>Content</SubType>
</Content>
<Content Include="Src\XComGame\Classes\X2Ability_DefaultAbilitySet.uc">
<SubType>Content</SubType>
</Content>
Expand All @@ -315,6 +321,9 @@
<Content Include="Src\XComGame\Classes\X2Action_ExitCover.uc">
<SubType>Content</SubType>
</Content>
<Content Include="Src\XComGame\Classes\X2Action_Grapple.uc">
<SubType>Content</SubType>
</Content>
<Content Include="Src\XComGame\Classes\X2AIBTBehaviorTree.uc">
<SubType>Content</SubType>
</Content>
Expand Down Expand Up @@ -357,6 +366,9 @@
<Content Include="Src\XComGame\Classes\X2Effect_PersistentStatChange.uc">
<SubType>Content</SubType>
</Content>
<Content Include="Src\XComGame\Classes\X2Effect_Reaper.uc">
<SubType>Content</SubType>
</Content>
<Content Include="Src\XComGame\Classes\X2Effect_Shredder.uc">
<SubType>Content</SubType>
</Content>
Expand Down Expand Up @@ -387,9 +399,18 @@
<Content Include="Src\XComGame\Classes\X2StrategyElement_DefaultMissionSources.uc">
<SubType>Content</SubType>
</Content>
<Content Include="Src\XComGame\Classes\X2StrategyGameRuleset.uc">
<SubType>Content</SubType>
</Content>
<Content Include="Src\XComGame\Classes\X2TacticalGameRuleset.uc">
<SubType>Content</SubType>
</Content>
<Content Include="Src\XComGame\Classes\X2TacticalGameRulesetDataStructures.uc">
<SubType>Content</SubType>
</Content>
<Content Include="Src\XComGame\Classes\X2TacticalGameRuleset_MovementObserver.uc">
<SubType>Content</SubType>
</Content>
<Content Include="Src\XComGame\Classes\X2TargetingMethod_EvacZone.uc">
<SubType>Content</SubType>
</Content>
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