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Xray版本1.4.2
问题描述: 像GTA5这种UDP联机的在线游戏,使用grpc就会无法匹配到其他玩家(能正常连接上游戏服务器,正常上网),但WS就没有问题。 不使用cf时,grpc倒是能连上一两个玩家,也可能是因为裸连线路不好(套CF线路很好),连接效果很差(正常的话至少能连十几个玩家)。
配置: netch使用socks5代理到v2rayN--->cf--->fallback--->nginx--->grpc
xray日志: error.log
nginx配置复制的xray-example里的VLESS-grpc
服务器配置:
{ "log": { "access": "/var/log/xray/access.log", "error": "/var/log/xray/error.log", "loglevel": "info" }, "dns": { "servers": [ // "https+local://1.1.1.1/dns-query", // "localhost" "8.8.8.8", "8.8.4.4" ] }, "routing": { "domainStrategy": "AsIs", "rules": [ // prevent server local loop { "type": "field", "ip": [ "geoip:private" ], "outboundTag": "block" }, { "type": "field", "domain": [ "geosite:category-ads-all" ], "outboundTag": "block" }, { "type": "field", "domain": [ "geosite:cn" ], "outboundTag": "block" } ] }, "inbounds": [ { "port": 443, "protocol": "vless", "settings": { "clients": [ { "id": "", "level": 0, }, { "id": "", "level": 0, } ], "decryption": "none", "fallbacks": [ { "dest": 8080 }, { "name": "", "path": "/", // websocket "dest": 10956, "xver": 1 }, { "name": "", "path": "/", // vmess+websocket "dest": 49650, "xver": 1 }, //fallback to nginx { "name": "", "alpn": "h2", "dest": 8081, "xver": 1 }, { "name": "", "dest": 8080, "xver": 1 } ] }, "streamSettings": { "network": "tcp", "security": "xtls", "xtlsSettings": { "alpn": [ "h2", "http/1.1" ], "certificates": [ { "certificateFile": "/", "keyFile": "/" } ] } }, "sniffing": { "enabled": true, "destOverride": ["http","tls"] } }, { "port": 10956, "listen": "127.0.0.1", "protocol": "vless", "settings": { "clients": [ { "id": "************", "level": 0, "email": "" } ], "decryption": "none" }, "streamSettings": { "network": "ws", "security": "none", "wsSettings": { "acceptProxyProtocol": true, "path": "/" } } }, { "port": 49650, "protocol": "vmess", "settings": { "clients": [ { "email": "", "id": "", "level": 0, "alterId": 0 } ] }, "streamSettings": { "network": "ws", "wsSettings": { "acceptProxyProtocol": true, "path": "/" } }, "sniffing": { "enabled": true, "destOverride": [ "http", "tls" ] } }, { "port": 10957, "listen": "127.0.0.1", "protocol": "vmess", "settings": { "clients": [ { "id": "*********", // UUID "email": "", "alterId": 0 } ] //"decryption": "none" }, "streamSettings": { "network": "grpc", "grpcSettings": { "serviceName": ********// ServiceName } }, "sniffing": { "enabled": true, "destOverride": [ "http", "tls" ] } } ], "outbounds": [ { "protocol": "freedom" }, { "protocol": "blackhole", "tag":"block" } ] }
The text was updated successfully, but these errors were encountered:
Nginx的error.log中有大量的“upstream prematurely closed connection while reading upstream”,这是CF关闭了连接?
Sorry, something went wrong.
是的,cf 限制 client_max_body_size(100M),因此,不建议 gRPC 通过 cf。
client_max_body_size
跟 UDP 是没啥关系的(毕竟 udp over tcp)。 在 套 cf 使用 grpc 的情况下,似乎 cf 会自动断掉连接时长较长的 tcp。
本地测试是使用代理 ssh 连接主机,大概 30s-5min 会断连。
在此附上以前关于这一点的发现。
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Xray版本1.4.2
问题描述:
像GTA5这种UDP联机的在线游戏,使用grpc就会无法匹配到其他玩家(能正常连接上游戏服务器,正常上网),但WS就没有问题。
不使用cf时,grpc倒是能连上一两个玩家,也可能是因为裸连线路不好(套CF线路很好),连接效果很差(正常的话至少能连十几个玩家)。
配置:
netch使用socks5代理到v2rayN--->cf--->fallback--->nginx--->grpc
xray日志:
error.log
nginx配置复制的xray-example里的VLESS-grpc
服务器配置:
The text was updated successfully, but these errors were encountered: