Collision detection register (read and clear)
This address reads (and clears) the collision detection reg. The bit assignments are :
Note: Playfield 1 is all odd numbered enabled bit planes. Playfield 2 is all even numbered enabled bit planes.
Bit | Collision registered |
---|---|
15 | Not used |
14 | Sprite 4 (or 5) to Sprite 6 (or 7) |
13 | Sprite 2 (or 3) to Sprite 6 (or 7) |
12 | Sprite 2 (or 3) to Sprite 4 (or 5) |
11 | Sprite 0 (or 1) to Sprite 6 (or 7) |
10 | Sprite 0 (or 1) to Sprite 4 (or 5) |
09 | Sprite 0 (or 1) to Sprite 2 (or 3) |
08 | Playfield 2 to Sprite 6 (or 7) |
07 | Playfield 2 to Sprite 4 (or 5) |
06 | Playfield 2 to Sprite 2 (or 3) |
05 | Playfield 2 to Sprite 0 (or 1) |
04 | Playfield 1 to Sprite 6 (or 7) |
03 | Playfield 1 to Sprite 4 (or 5) |
02 | Playfield 1 to Sprite 2 (or 3) |
01 | Playfield 1 to Sprite 0 (or 1) |
00 | Playfield 1 to Playfield 2 |