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latest version of project freezes at runtime for me when approaching any planet #5

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spiro-angelakis opened this issue Dec 21, 2021 · 7 comments

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@spiro-angelakis
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@Zylann
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Zylann commented Dec 21, 2021

Origin shifting occurs when getting near a planet.
Anything showing up in the console? Errors in Godot's debugger?

I would suggest you use the version of the module in the godot3.4 branch, the master branch is more likely to have bugs.
I think I found it and will be fixed in the port to Godot4, I think that bug is not present in the godot3.4 branch of the module, only in master.

@spiro-angelakis
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nevermind sorry, i believe the issue was from me using that other non-stable build of godot voxel tools i had

just grabbed the new 3.4 version and its working now

@Malkverbena
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Malkverbena commented Jan 6, 2022

I'm using version 3.4 of Godot and I'm also experiencing this bug.
I just downloaded and compiled the branch 3.4 few moments ago, so it's up to date.
SO: Ununtu 21.10
The terminal does not show anything about.

This is the last message before freeze:

Running test_octree_find_in_box
for_each_cell time with 6 lods: total 390824 us, single query 11.927002 us, checksum: 38622156
Running test_get_curve_monotonic_sections
Running test_voxel_buffer_create
------------ Voxel tests end -------------
Close to Earth which is at (25599.306641, 0, 188.549713)
Setting reference to 2 (Earth)

@Zylann
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Zylann commented Jan 6, 2022

Are you sure you are running the right version? I cannot reproduce this with the godot3.4 branch of the module. Note that this is the module's branch referred to here, not the version of Godot.
If you use the module's master branch the bug is still present, but master is quite in limbo at the moment, I think I'll have to create a godot3.x branch to replace it.

To recap:
Use this demo with the following versions:

  • Voxel module branch godot3.4
  • Godot branch 3.x (or 3.4 if desired)

@Malkverbena
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Ahhhhh. Got it. I was using the master branch. with tne 3.x branch it's work.
Merci!

@Malkverbena
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Another unrelated subject.
Do you have plans to support multiplayer for this module?

@Zylann
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Zylann commented Jan 7, 2022

Yes, but at the rate things go, I will work on it only in Godot 4.

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