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latest version of project freezes at runtime for me when approaching any planet #5
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Origin shifting occurs when getting near a planet. I would suggest you use the version of the module in the |
nevermind sorry, i believe the issue was from me using that other non-stable build of godot voxel tools i had just grabbed the new 3.4 version and its working now |
I'm using version 3.4 of Godot and I'm also experiencing this bug. This is the last message before freeze: Running test_octree_find_in_box |
Are you sure you are running the right version? I cannot reproduce this with the To recap:
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Ahhhhh. Got it. I was using the master branch. with tne 3.x branch it's work. |
Another unrelated subject. |
Yes, but at the rate things go, I will work on it only in Godot 4. |
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