-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathGURPSSuite.lib.vbs
2031 lines (1691 loc) · 64 KB
/
GURPSSuite.lib.vbs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
'author Alan Bartholet
'Includes
Include "GURPSSuite.conf.vbs"
'------------------------------------------------------------------------------
'Build the System
'------------------------------------------------------------------------------
Sub BuildSystem(body, buildChildren)
'Declare variables
Dim stellarAge 'as Double
'If this is the root body or the root body doesn't doesn't have a stellar age
'we need to set the stellar age
If Not body.HasParent() Or GetGURPSValue(body.GetRootBody, "stellar_age") = "" Then
SetStellarAge body.GetRootBody, GetStellarAge
End If
'Build Terrestrial Body
If body.TypeID = BODY_TYPE_TERRESTRIAL Then
BuildTerrestrialBody body
'Build Gas Giant Body
ElseIf body.TypeID = BODY_TYPE_GASGIANT Then
'Reset the sulfur flag
If buildChildren = TRUE Then
SetGURPSValue body, "gas_sulfur", ""
End If
BuildGasGiantBody body
'Build Asteroid Belt Body
ElseIf body.TypeID = BODY_TYPE_ASTEROIDBELT Then
BuildAsteroidBeltBody body
'Build Small Body
ElseIf body.TypeID = BODY_TYPE_SMALLBODY Then
BuildSmallBody body
'Build Planetoid Body
ElseIf body.TypeID = BODY_TYPE_PLANETOID Then
BuildPlanetoidBody body
End If
'Loop through each child body
If body.ChildrenCount() > 0 And buildChildren = TRUE Then
For i = 1 To body.ChildrenCount()
'Build each child body
BuildSystem body.GetChild(i - 1), buildChildren
Next
End If
End Sub
'------------------------------------------------------------------------------
'Build Star Body
'------------------------------------------------------------------------------
Sub BuildStarBody(body)
'Display the body
DisplayStarBody(body)
End Sub
'------------------------------------------------------------------------------
'Build Asteroid Belt Body
'------------------------------------------------------------------------------
Sub BuildAsteroidBeltBody(body)
'Build the resource value
BuildResourceValue(body)
'Build the habitability value
BuildHabitabilityValue(body)
'Display the body
DisplayAsteroidBeltBody(body)
End Sub
'------------------------------------------------------------------------------
'Build Planetoid Body
'------------------------------------------------------------------------------
Sub BuildPlanetoidBody(body)
'Build the climate type
BuildClimateType(body)
'Build the resource value
BuildResourceValue(body)
'Build the habitability value
BuildHabitabilityValue(body)
'Display the body
DisplayPlanetoidBody(body)
End Sub
'------------------------------------------------------------------------------
'Build Small Body
'------------------------------------------------------------------------------
Sub BuildSmallBody(body)
If body.Distance = 0 Then
'According to NBOS Support
''Small bodies' is really just a note that there are numerous small,
'unremarkable bodies in orbit (small chunks of rock). Its not a single
'body with a single orbit, but rather debris found in orbit at various
'places. So there's no orbital parameters per se, and they arent shown in
'the system diagram. Think of it as the orbital equivalent of a 'look out
'for falling rocks' sign.
'Unfortunately by default 'Small Bodies' have a distance of 0. This causes the Travel Calculator
'to throw an invalid floating point violation error, in order to fix this we will set
'the distance to 0.01. This will achieve the same affect for all intents and purposes
'without causing the error.
body.Distance = 0.01
unloadBody = FALSE
End If
'Set the version that this body was created with
SetGURPSValue body, "suite_version", GURPSSuiteVersion
End Sub
'------------------------------------------------------------------------------
'Build Gas Giant Body
'------------------------------------------------------------------------------
Sub BuildGasGiantBody(body)
'Determine the size classification of the gas giant
If body.Mass < 100 Then
SetGURPSValue body, "gas_size", 0
ElseIf body.Mass < 600 Then
SetGURPSValue body, "gas_size", 1
Else
SetGURPSValue body, "gas_size", 2
End If
'Display the body
DisplayGasGiantBody(body)
End Sub
'------------------------------------------------------------------------------
'Build Terrestrial Planet
'------------------------------------------------------------------------------
Sub BuildTerrestrialBody(body)
'Declare variables
Dim tmp, tmp2 'as Double
Dim blackBody, mmwr 'as Int
Dim sizeMult, eRadius, Ts, Rs, D 'as Double
'Calculate the black body temperature based on the parent star
If Not IsNull(body.GetParentStar) Then
Ts = (1/(((body.GetParentStar.Radius/1)/(body.GetParentStar.Luminosity)^(1/2))^(1/2)) * 5780)
Rs = body.GetParentStar.Radius * (6.96*(10^8))
D = body.DistanceFromParentStar * 1000
StarMass = body.GetParentStar.Mass
Else
'If there is no parent star we will use the planets surface temperature. If the surface
'temperature is less than 2.728 Kelvin, the generally accepted "temperature" of deep space,
'we will use that instead
Rs = 0.1
D = 0.1
If body.Temp < 2.728 Then
Ts = 2.728
Else
body.Temp
End If
StarMass = 0
End If
blackBody = Ts * (((((1-body.Albedo)^(1/2)) * Rs)/D*2)^(1/2))/2
'Get the plant's radius in Earths
eRadius = body.Radius/6378
'Calculate the planets minimum molecular weight retained
mmwr = blackBody/(60 * (eRadius)^2 * body.Density)
'Get the planet size based on the it's minimum molecular weight retained
'*************************'
' Tiny '
'*************************'
If mmwr > 28 Then
SetGURPSValue body, "terrestrial_size", 0 'Tiny
If body.Temp <= 140 Then
If Not IsNull(body.GetParentBody) Then
'Tiny sulfur planets appear as moons of gas giants
'There is a 50/50 chance that a gas giant will have a sulfur planet
'If the gas giant already has a sulfur moon then all the others should be ice
'If the sulfur flag is an empty string then this gas giant has not been checked
'for a sulfur planet yet otherwise it has been checked
'This shoud happen for the first inner most moon that is applicable
If body.GetParentBody.TypeID = BODY_TYPE_GASGIANT And GetGURPSValue(body.GetParentBody, "gas_sulfur") = "" And RollDice(1,6,0) <= 3 Then
SetGURPSValue body, "terrestrial_type", 0 'Sulfur
SetGURPSValue body, "atmospheric_composition", 0 'No/Negligible Composition
SetGURPSValue body.GetParentBody, "gas_sulfur", 1
Else
SetGURPSValue body, "terrestrial_type", 1 'Ice
SetGURPSValue body, "atmospheric_composition", 0 'No/Negligible Composition
SetGURPSValue body.GetParentBody, "gas_sulfur", 0
End If
Else
SetGURPSValue body, "terrestrial_type", 1 'Ice
SetGURPSValue body, "atmospheric_composition", 0 'No/Negligible Composition
End If
Else
SetGURPSValue body, "terrestrial_type", 2 'Rock
SetGURPSValue body, "atmospheric_composition", 0 'No/Negligible Composition
End If
'*************************'
' Small '
'*************************'
ElseIf mmwr > 18 Then
SetGURPSValue body, "terrestrial_size", 1 'Small
If body.Temp <= 80 Then
SetGURPSValue body, "terrestrial_type", 3 'Hadean
SetGURPSValue body, "atmospheric_composition", 0 'No/Negligible Composition
ElseIf body.Temp <= 140 Then
SetGURPSValue body, "terrestrial_type", 1 'Ice
If RollDice(3,6,0) <= 15 Then
SetGURPSValue body, "atmospheric_composition", 13 'Suffocating and Mildly Toxic
Else
SetGURPSValue body, "atmospheric_composition", 14 'Suffocating and Highly Toxic
End If
Else
SetGURPSValue body, "terrestrial_type", 2 'Rock
SetGURPSValue body, "atmospheric_composition", 0 'No/Negligible Composition
End If
'*************************'
' Standard '
'*************************'
ElseIf mmwr > 4 Then
SetGURPSValue body, "terrestrial_size", 2 'Standard
If body.Temp <= 80 Then
SetGURPSValue body, "terrestrial_type", 3 'Hadean
SetGURPSValue body, "atmospheric_composition", 0 'No/Negligible Composition
ElseIf body.Temp <= 230 And StarMass <= 0.65 Then
SetGURPSValue body, "terrestrial_type", 4 'Ammonia
SetGURPSValue body, "atmospheric_composition", 15 'Suffocating, Lethally Toxic, and Corrosive
ElseIf body.Temp <= 240 Then
SetGURPSValue body, "terrestrial_type", 1 'Ice
If RollDice(3,6,0) <= 15 Then
SetGURPSValue body, "atmospheric_composition", 12 'Suffocating
Else
SetGURPSValue body, "atmospheric_composition", 13 'Suffocating and Mildly Toxic
End If
ElseIf body.Temp <= 320 Then
'This can be an Ocean or Garden planet depending on the age
'of the world and the star system
'First we pick a random number between 3 and 18
tmp = RollDice(3,6,0)
'Next we get a +1 for every full 500 million years old the
'star is to a maximum of +10 for standard or +5 for large
tmp2 = Int((GetGURPSValue(body.GetRootBody, "stellar_age") * 10^9)/(5 * 10^8))
'If we are over the maxBonus set it to be the maxBonus
If tmp2 > 10 Then
tmp2 = 10
End If
'Add the two values together and if it is 18 or greater
'the planet will be a Garden otherwise it is an ocean
If (tmp + tmp2) < 18 Then
SetGURPSValue body, "terrestrial_type", 5 'Ocean
If RollDice(3,6,0) <= 15 Then
SetGURPSValue body, "atmospheric_composition", 12 'Suffocating
Else
SetGURPSValue body, "atmospheric_composition", 13 'Suffocating and Mildly Toxic
End If
Else
SetGURPSValue body, "terrestrial_type", 6 'Garden
If RollDice(3,6,0) <= 11 Then
SetGURPSValue body, "atmospheric_composition", 1 'Breathable
Else
BuildMarginalAtmosphere body 'Marginal
End If
End If
Else
If body.Atmosphere > 0 Then
SetGURPSValue body, "terrestrial_type", 7 'Greenhouse
SetGURPSValue body, "atmospheric_composition", 15 'Suffocating, Lethally Toxic, and Corrosive
Else
SetGURPSValue body, "terrestrial_type", 8 'Chthonian
SetGURPSValue body, "atmospheric_composition", 0 'No/Negligible Composition
End If
End If
'*************************'
' Large '
'*************************'
Else
SetGURPSValue body, "terrestrial_size", 3 'Large
If body.Temp <= 230 And StarMass <= 0.65 Then
SetGURPSValue body, "terrestrial_type", 4 'Ammonia
SetGURPSValue body, "atmospheric_composition", 15 'Suffocating, Lethally Toxic, and Corrosive
ElseIf body.Temp <= 240 Then
SetGURPSValue body, "terrestrial_type", 1 'Ice
SetGURPSValue body, "atmospheric_composition", 14 'Suffocating and Highly Toxic
ElseIf body.Temp <= 320 Then
'This can be an Ocean or Garden planet depending on the age
'of the world and the star system
'First we pick a random number between 3 and 18
tmp = RollDice(3,6,0)
'Next we get a +1 for every full 500 million years old the
'star is to a maximum of +10 for standard or +5 for large
tmp2 = Int((GetGURPSValue(body.GetRootBody, "stellar_age") * 10^9)/(5 * 10^8))
'If we are over the maxBonus set it to be the maxBonus
If tmp2 > 5 Then
tmp2 = 5
End If
'Add the two values together and if it is 18 or greater
'the planet will be a Garden otherwise it is an ocean
If (tmp + tmp2) < 18 Then
SetGURPSValue body, "terrestrial_type", 5 'Ocean
SetGURPSValue body, "atmospheric_composition", 13 'Suffocating and Highly Toxic
Else
SetGURPSValue body, "terrestrial_type", 6 'Garden
If RollDice(3,6,0) <= 11 Then
SetGURPSValue body, "atmospheric_composition", 1 'Breathable
Else
BuildMarginalAtmosphere body 'Marginal
End If
End If
Else
If body.Atmosphere > 0 Then
SetGURPSValue body, "terrestrial_type", 7 'Greenhouse
SetGURPSValue body, "atmospheric_composition", 15 'Suffocating, Lethally Toxic, and Corrosive
Else
SetGURPSValue body, "terrestrial_type", 8 'Chthonian
SetGURPSValue body, "atmospheric_composition", 0 'No/Negligible Composition
End If
End If
End If
'Build the climate type
BuildClimateType(body)
'Build the volcanic activity
BuildVolcanicActivity(body)
'Build the tectonic activity
BuildTectonicActivity(body)
'Build Atmosphere and Hydrographic Coverage
BuildAtmosphereAndHydrographicCoverage(body)
'Build the atmospheric density
BuildAtmosphereDensity(body)
'Build the resource value
BuildResourceValue(body)
'Build the habitability score
BuildHabitabilityValue(body)
'Display the body
DisplayTerrestrialBody(body)
End Sub
'------------------------------------------------------------------------------
'Build Atmosphere and Hydrographic Coverage
'------------------------------------------------------------------------------
Sub BuildAtmosphereAndHydrographicCoverage(body)
Select Case GetGURPSValue(body, "terrestrial_size")
''''''''
' Tiny '
''''''''
Case 0
Select Case GetGURPSValue(body, "terrestrial_type")
''''''''''
' Sulfur '
''''''''''
Case 0
If GetGURPSValue(sector, "hydrographic_coverage_flag") = 1 Then
body.Water = 0
End If
body.ResetAtmElements()
If GetGURPSValue(sector, "atmospheric_pressure_flag") = 1 Then
body.Atmosphere = 0
End If
'''''''
' Ice '
'''''''
Case 1
If GetGURPSValue(sector, "hydrographic_coverage_flag") = 1 Then
body.Water = 0
End If
body.ResetAtmElements()
If GetGURPSValue(sector, "atmospheric_pressure_flag") = 1 Then
body.Atmosphere = 0
End If
''''''''
' Rock '
''''''''
Case 2
If GetGURPSValue(sector, "hydrographic_coverage_flag") = 1 Then
body.Water = 0
End If
body.ResetAtmElements()
If GetGURPSValue(sector, "atmospheric_pressure_flag") = 1 Then
body.Atmosphere = 0
End If
End Select
'''''''''
' Small '
'''''''''
Case 1
Select Case GetGURPSValue(body, "terrestrial_type")
'''''''
' Ice '
'''''''
Case 1
If GetGURPSValue(sector, "hydrographic_coverage_flag") = 1 Then
body.Water = GetHydrographicCoverage(1, 2)
End If
body.ResetAtmElements()
If GetGURPSValue(sector, "atmospheric_pressure_flag") = 1 Then
body.Atmosphere = GetAtmosphericPressure(body, 10)
End If
Select Case GetGURPSValue(body, "atmospheric_composition")
''''''''''''''''''''''''''''''''
' Suffocating and Mildly Toxic '
''''''''''''''''''''''''''''''''
Case 13
body.SetAtmElement "CH4", GetAtmosphericGasQuantity(body, 1, 5)
body.SetAtmElement "N2", GetAtmosphericGasQuantity(body, 100, 100)
''''''''''''''''''''''''''''''''
' Suffocating and Highly Toxic '
''''''''''''''''''''''''''''''''
Case 14
body.SetAtmElement "CH4", GetAtmosphericGasQuantity(body, 1, 5)
body.SetAtmElement "N2", GetAtmosphericGasQuantity(body, 100, 100)
End Select
''''''''
' Rock '
''''''''
Case 2
If GetGURPSValue(sector, "hydrographic_coverage_flag") = 1 Then
body.Water = 0
End If
body.ResetAtmElements()
If GetGURPSValue(sector, "atmospheric_pressure_flag") = 1 Then
body.Atmosphere = Rand(1, 10) / 1000
End If
''''''''''
' Hadean '
''''''''''
Case 3
If GetGURPSValue(sector, "hydrographic_coverage_flag") = 1 Then
body.Water = 0
End If
body.ResetAtmElements()
If GetGURPSValue(sector, "atmospheric_pressure_flag") = 1 Then
body.Atmosphere = 0
End If
End Select
''''''''''''
' Standard '
''''''''''''
Case 2
Select Case GetGURPSValue(body, "terrestrial_type")
'''''''
' Ice '
'''''''
Case 1
If GetGURPSValue(sector, "hydrographic_coverage_flag") = 1 Then
body.Water = GetHydrographicCoverage(2, -10)
End If
body.ResetAtmElements()
If GetGURPSValue(sector, "atmospheric_pressure_flag") = 1 Then
body.Atmosphere = GetAtmosphericPressure(body, 1)
End If
Select Case GetGURPSValue(body, "atmospheric_composition")
'''''''''''''''
' Suffocating '
'''''''''''''''
Case 12
body.SetAtmElement "C02", GetAtmosphericGasQuantity(body, 20, 40)
body.SetAtmElement "N2", GetAtmosphericGasQuantity(body, 100, 100)
''''''''''''''''''''''''''''''''
' Suffocating and Mildly Toxic '
''''''''''''''''''''''''''''''''
Case 13
body.SetAtmElement "C02", GetAtmosphericGasQuantity(body, 20, 40)
body.SetAtmElement "N2", GetAtmosphericGasQuantity(body, 100, 100)
End Select
''''''''''
' Hadean '
''''''''''
Case 3
If GetGURPSValue(sector, "hydrographic_coverage_flag") = 1 Then
body.Water = 0
End If
body.ResetAtmElements()
If GetGURPSValue(sector, "atmospheric_pressure_flag") = 1 Then
body.Atmosphere = 0
End If
'''''''''''
' Ammonia '
'''''''''''
Case 4
If GetGURPSValue(sector, "hydrographic_coverage_flag") = 1 Then
body.Water = GetHydrographicCoverage(2, 0)
End If
body.ResetAtmElements()
If GetGURPSValue(sector, "atmospheric_pressure_flag") = 1 Then
body.Atmosphere = GetAtmosphericPressure(body, 1)
End If
Select Case GetGURPSValue(body, "atmospheric_composition")
''''''''''''''''''''''''''''''''''''''''''''''
' Suffocating, Lethally Toxic, and Corrosive '
''''''''''''''''''''''''''''''''''''''''''''''
Case 15
body.SetAtmElement "NH3", GetAtmosphericGasQuantity(body, 1, 20)
body.SetAtmElement "CH4", GetAtmosphericGasQuantity(body, 1, 20)
body.SetAtmElement "N2", GetAtmosphericGasQuantity(body, 100, 100)
End Select
'''''''''
' Ocean '
'''''''''
Case 5
If GetGURPSValue(sector, "hydrographic_coverage_flag") = 1 Then
body.Water = GetHydrographicCoverage(1, 4)
End If
body.ResetAtmElements()
If GetGURPSValue(sector, "atmospheric_pressure_flag") = 1 Then
body.Atmosphere = GetAtmosphericPressure(body, 1)
End If
Select Case GetGURPSValue(body, "atmospheric_composition")
'''''''''''''''
' Suffocating '
'''''''''''''''
Case 12
body.SetAtmElement "C02", GetAtmosphericGasQuantity(body, 20, 40)
body.SetAtmElement "N2", GetAtmosphericGasQuantity(body, 100, 100)
''''''''''''''''''''''''''''''''
' Suffocating and Mildly Toxic '
''''''''''''''''''''''''''''''''
Case 13
body.SetAtmElement "C02", GetAtmosphericGasQuantity(body, 20, 40)
body.SetAtmElement "N2", GetAtmosphericGasQuantity(body, 100, 100)
End Select
''''''''''
' Garden '
''''''''''
Case 6
If GetGURPSValue(sector, "hydrographic_coverage_flag") = 1 Then
body.Water = GetHydrographicCoverage(1, 4)
End If
body.ResetAtmElements()
If GetGURPSValue(sector, "atmospheric_pressure_flag") = 1 Then
body.Atmosphere = GetAtmosphericPressure(body, 1)
End If
Select Case GetGURPSValue(body, "atmospheric_composition")
''''''''''''''
' Breathable '
''''''''''''''
Case 1
BuildBreathableAtmosphere body
''''''''''''
' Marginal '
''''''''''''
Case 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
BuildMarginalAtmosphereGases body
End Select
''''''''''''''
' Greenhouse '
''''''''''''''
Case 7
If GetGURPSValue(sector, "hydrographic_coverage_flag") = 1 Then
body.Water = GetHydrographicCoverage(2, -7)
End If
body.ResetAtmElements()
If GetGURPSValue(sector, "atmospheric_pressure_flag") = 1 Then
body.Atmosphere = GetAtmosphericPressure(body, 100)
End If
Select Case GetGURPSValue(body, "atmospheric_composition")
''''''''''''''''''''''''''''''''''''''''''''''
' Suffocating, Lethally Toxic, and Corrosive '
''''''''''''''''''''''''''''''''''''''''''''''
Case 15
body.SetAtmElement "N2", GetAtmosphericGasQuantity(body, 1, 5)
body.SetAtmElement "C02", GetAtmosphericGasQuantity(body, 100, 100)
End Select
'''''''''''''
' Chthonian '
'''''''''''''
Case 8
If GetGURPSValue(sector, "hydrographic_coverage_flag") = 1 Then
body.Water = 0
End If
body.ResetAtmElements()
If GetGURPSValue(sector, "atmospheric_pressure_flag") = 1 Then
body.Atmosphere = Rand(1, 10) / 1000
End If
End Select
'''''''''
' Large '
'''''''''
Case 3
Select Case GetGURPSValue(body, "terrestrial_type")
'''''''
' Ice '
'''''''
Case 1
If GetGURPSValue(sector, "hydrographic_coverage_flag") = 1 Then
body.Water = GetHydrographicCoverage(2, -10)
End If
body.ResetAtmElements()
If GetGURPSValue(sector, "atmospheric_pressure_flag") = 1 Then
body.Atmosphere = GetAtmosphericPressure(body, 5)
End If
Select Case GetGURPSValue(body, "atmospheric_composition")
''''''''''''''''''''''''''''''''
' Suffocating and Highly Toxic '
''''''''''''''''''''''''''''''''
Case 14
body.SetAtmElement "N2", GetAtmosphericGasQuantity(body, 10, 50)
body.SetAtmElement "He", GetAtmosphericGasQuantity(body, 100, 100)
End Select
'''''''''''
' Ammonia '
'''''''''''
Case 4
If GetGURPSValue(sector, "hydrographic_coverage_flag") = 1 Then
body.Water = GetHydrographicCoverage(2, 0)
End If
body.ResetAtmElements()
If GetGURPSValue(sector, "atmospheric_pressure_flag") = 1 Then
body.Atmosphere = GetAtmosphericPressure(body, 5)
End If
Select Case GetGURPSValue(body, "atmospheric_composition")
''''''''''''''''''''''''''''''''''''''''''''''
' Suffocating, Lethally Toxic, and Corrosive '
''''''''''''''''''''''''''''''''''''''''''''''
Case 15
body.SetAtmElement "NH3", GetAtmosphericGasQuantity(body, 10, 30)
body.SetAtmElement "CH4", GetAtmosphericGasQuantity(body, 10, 30)
body.SetAtmElement "He", GetAtmosphericGasQuantity(body, 100, 100)
End Select
'''''''''
' Ocean '
'''''''''
Case 5
If GetGURPSValue(sector, "hydrographic_coverage_flag") = 1 Then
body.Water = GetHydrographicCoverage(1, 6)
End If
body.ResetAtmElements()
If GetGURPSValue(sector, "atmospheric_pressure_flag") = 1 Then
body.Atmosphere = GetAtmosphericPressure(body, 5)
End If
Select Case GetGURPSValue(body, "atmospheric_composition")
''''''''''''''''''''''''''''''''
' Suffocating and Highly Toxic '
''''''''''''''''''''''''''''''''
Case 14
body.SetAtmElement "N2", GetAtmosphericGasQuantity(body, 10, 50)
body.SetAtmElement "He", GetAtmosphericGasQuantity(body, 100, 100)
End Select
''''''''''
' Garden '
''''''''''
Case 6
If GetGURPSValue(sector, "hydrographic_coverage_flag") = 1 Then
body.Water = GetHydrographicCoverage(1, 6)
End If
body.ResetAtmElements()
If GetGURPSValue(sector, "atmospheric_pressure_flag") = 1 Then
body.Atmosphere = GetAtmosphericPressure(body, 5)
End If
Select Case GetGURPSValue(body, "atmospheric_composition")
''''''''''''''
' Breathable '
''''''''''''''
Case 1
BuildBreathableAtmosphere body
''''''''''''
' Marginal '
''''''''''''
Case 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
BuildMarginalAtmosphereGases body
End Select
''''''''''''''
' Greenhouse '
''''''''''''''
Case 7
If GetGURPSValue(sector, "hydrographic_coverage_flag") = 1 Then
body.Water = GetHydrographicCoverage(2, -7)
End If
body.ResetAtmElements()
If GetGURPSValue(sector, "atmospheric_pressure_flag") = 1 Then
body.Atmosphere = GetAtmosphericPressure(body, 500)
End If
Select Case GetGURPSValue(body, "atmospheric_composition")
''''''''''''''''''''''''''''''''''''''''''''''
' Suffocating, Lethally Toxic, and Corrosive '
''''''''''''''''''''''''''''''''''''''''''''''
Case 15
body.SetAtmElement "N2", GetAtmosphericGasQuantity(body, 1, 5)
body.SetAtmElement "C02", GetAtmosphericGasQuantity(body, 100, 100)
End Select
'''''''''''''
' Chthonian '
'''''''''''''
Case 8
If GetGURPSValue(sector, "hydrographic_coverage_flag") = 1 Then
body.Water = 0
End If
body.ResetAtmElements()
If GetGURPSValue(sector, "atmospheric_pressure_flag") = 1 Then
body.Atmosphere = Rand(1, 10) / 1000
End If
End Select
End Select
'Sort the atmospheric gases
If body.GetAtmElementCount > 0 Then
SortAtmosphericGas(body)
End If
End Sub
'------------------------------------------------------------------------------
'Build Marginal Atmosphere Gases
'------------------------------------------------------------------------------
Sub BuildMarginalAtmosphereGases(body)
'Clear Atmospheric Gases
body.ResetAtmElements()
'Select a random inert gas, just for flavor
If GetGURPSValue(body, "terrestrial_size") = 2 Then
Select Case RollDice(1,5,0)
Case 1
body.SetAtmElement "He", GetAtmosphericGasQuantity(body, 0.1, 1)
Case 2
body.SetAtmElement "Ne", GetAtmosphericGasQuantity(body, 0.1, 1)
Case 3
body.SetAtmElement "Ar", GetAtmosphericGasQuantity(body, 0.1, 1)
Case 4
body.SetAtmElement "Kr", GetAtmosphericGasQuantity(body, 0.1, 1)
Case 5
body.SetAtmElement "Xe", GetAtmosphericGasQuantity(body, 0.1, 1)
End Select
body.SetAtmElement "02", GetAtmosphericGasQuantity(body, 18, 24)
Else
Select Case RollDice(1,5,0)
Case 1
body.SetAtmElement "He", GetAtmosphericGasQuantity(body, 1, 10)
Case 2
body.SetAtmElement "Ne", GetAtmosphericGasQuantity(body, 1, 10)
Case 3
body.SetAtmElement "Ar", GetAtmosphericGasQuantity(body, 1, 10)
Case 4
body.SetAtmElement "Kr", GetAtmosphericGasQuantity(body, 1, 10)
Case 5
body.SetAtmElement "Xe", GetAtmosphericGasQuantity(body, 1, 10)
End Select
body.SetAtmElement "02", GetAtmosphericGasQuantity(body, 25, 27)
End If
Select Case GetGURPSValue(body, "atmospheric_composition")
''''''''''''''''''''''
' Marginal: Chlorine '
''''''''''''''''''''''
Case 2
body.SetAtmElement "Cl", GetAtmosphericGasQuantity(body, 0.003, 0.006)
''''''''''''''''''''''
' Marginal: Fluorine '
''''''''''''''''''''''
Case 3
body.SetAtmElement "F", GetAtmosphericGasQuantity(body, 0.003, 0.006)
''''''''''''''''''''''''''''''
' Marginal: Sulfur Compounds '
''''''''''''''''''''''''''''''
Case 4
Select Case RollDice(1,2,0)
Case 1
body.SetAtmElement "H2S", GetAtmosphericGasQuantity(body, 0.001, 0.025)
Case 2
body.SetAtmElement "SO2", GetAtmosphericGasQuantity(body, 0.000003, 0.000014)
End Select
''''''''''''''''''''''''''''''''
' Marginal: Nitrogen Compounds '
''''''''''''''''''''''''''''''''
Case 5
Select Case RollDice(1,3,0)
Case 1
body.SetAtmElement "NO", GetAtmosphericGasQuantity(body, 0.006, 0.015)
Case 2
body.SetAtmElement "N2O", GetAtmosphericGasQuantity(body, 8, 20)
Case 3
body.SetAtmElement "NO2", GetAtmosphericGasQuantity(body, 0.0005, 0.001)
End Select
''''''''''''''''''''''''''''
' Marginal: Organic Toxins '
''''''''''''''''''''''''''''
Case 6
body.SetAtmElement "Organic Toxins", GetAtmosphericGasQuantity(body, 0.01, 1)
''''''''''''''''''''''''
' Marginal: Low Oxygen '
''''''''''''''''''''''''
Case 7
If GetGURPSValue(body, "terrestrial_size") = 2 Then
body.SetAtmElement "02", GetAtmosphericGasQuantity(body, 15, 17)
Else
body.SetAtmElement "02", GetAtmosphericGasQuantity(body, 18, 24)
End If
''''''''''''''''''''''''
' Marginal: Pollutants '
''''''''''''''''''''''''
Case 8
Select Case RollDice(1,4,0)
Case 1
body.SetAtmElement "O3", GetAtmosphericGasQuantity(body, 0.000009, 0.004)
Case 2
body.SetAtmElement "CO", GetAtmosphericGasQuantity(body, 0.001, 0.01)
Case 3
body.SetAtmElement "SO2", GetAtmosphericGasQuantity(body, 0.000003, 0.000014)
Case 4
body.SetAtmElement "NO2", GetAtmosphericGasQuantity(body, 0.0005, 0.001)
End Select
'''''''''''''''''''''''''''''''''
' Marginal: High Carbon Dioxide '
'''''''''''''''''''''''''''''''''
Case 9
body.SetAtmElement "CO2", GetAtmosphericGasQuantity(body, 1, 10)
'''''''''''''''''''''''''
' Marginal: High Oxygen '
'''''''''''''''''''''''''
Case 10
If GetGURPSValue(body, "terrestrial_size") = 2 Then
body.SetAtmElement "02", GetAtmosphericGasQuantity(body, 25, 27)
Else
body.SetAtmElement "02", GetAtmosphericGasQuantity(body, 28, 30)
End If
'''''''''''''''''''''''''
' Marginal: Inert Gases '
'''''''''''''''''''''''''
Case 11
Select Case RollDice(1,6,0)
Case 1
body.SetAtmElement "He", GetAtmosphericGasQuantity(body, 0.05, 2)
Case 2
body.SetAtmElement "Ne", GetAtmosphericGasQuantity(body, 0.05, 2)
Case 3
body.SetAtmElement "Ar", GetAtmosphericGasQuantity(body, 0.05, 2)
Case 4
body.SetAtmElement "Kr", GetAtmosphericGasQuantity(body, 0.05, 2)
Case 5
body.SetAtmElement "Xe", GetAtmosphericGasQuantity(body, 0.05, 2)
Case 6
body.SetAtmElement "N2O", GetAtmosphericGasQuantity(body, 8, 20)
End Select
End Select
'Add remainder as nitrogen
body.SetAtmElement "N2", GetAtmosphericGasQuantity(body, 100, 100)
End Sub
'------------------------------------------------------------------------------
'Build Breathable Atmosphere
'------------------------------------------------------------------------------
Sub BuildBreathableAtmosphere(body)
body.ResetAtmElements() 'Clear Atmospheric Gases
'Select a random inert gas, just for flavor
Select Case RollDice(1,5,0)
Case 1
body.SetAtmElement "He", GetAtmosphericGasQuantity(body, 0.1, 1)
Case 2
body.SetAtmElement "Ne", GetAtmosphericGasQuantity(body, 0.1, 1)
Case 3
body.SetAtmElement "Ar", GetAtmosphericGasQuantity(body, 0.1, 1)
Case 4
body.SetAtmElement "Kr", GetAtmosphericGasQuantity(body, 0.1, 1)
Case 5
body.SetAtmElement "Xe", GetAtmosphericGasQuantity(body, 0.1, 1)
End Select
body.SetAtmElement "02", GetAtmosphericGasQuantity(body, 18, 24)
body.SetAtmElement "N2", GetAtmosphericGasQuantity(body, 100, 100)
SetGURPSValue body, "atmospheric_composition", 1 'Breathable
End Sub
'------------------------------------------------------------------------------
'Build Marginal Atmosphere
'------------------------------------------------------------------------------
Sub BuildMarginalAtmosphere(body)
Select Case RollDice(3,6,0)
Case 3, 4
If RollDice(1,100,0) <= 99 Then
SetGURPSValue body, "atmospheric_composition", 2 'Marginal: Chlorine
Else
SetGURPSValue body, "atmospheric_composition", 3 'Marginal: Fluorine
End If
Case 5, 6
SetGURPSValue body, "atmospheric_composition", 4 'Marginal: Sulfur Compounds
Case 7
SetGURPSValue body, "atmospheric_composition", 5 'Marginal: Nitrogen Compounds
Case 8, 9
SetGURPSValue body, "atmospheric_composition", 6 'Marginal: Organic Toxins
Case 10, 11
SetGURPSValue body, "atmospheric_composition", 7 'Marginal: Low Oxygen
Case 12, 13
SetGURPSValue body, "atmospheric_composition", 8 'Marginal: Pollutants
Case 14
SetGURPSValue body, "atmospheric_composition", 9 'Marginal: Pollutants
Case 15, 16
SetGURPSValue body, "atmospheric_composition", 1 'Marginal: High Oxygen
Case 17, 18
SetGURPSValue body, "atmospheric_composition", 11 'Marginal: Inert Gases
End Select
End Sub
'------------------------------------------------------------------------------
'Build Atmospheric Density
'------------------------------------------------------------------------------
Sub BuildAtmosphereDensity(body)
'Get the atmospheric density based on the atmospheric pressure
If body.Atmosphere = 0 Then
SetGURPSValue body, "atmospheric_density", 0 'None
ElseIf body.Atmosphere <= 0.01 Then
SetGURPSValue body, "atmospheric_density", 1 'Trace
ElseIf body.Atmosphere <= 0.5 Then
SetGURPSValue body, "atmospheric_density", 2 'Very Thin
ElseIf body.Atmosphere <= 0.8 Then
SetGURPSValue body, "atmospheric_density", 3 'Thin
ElseIf body.Atmosphere <= 1.2 Then
SetGURPSValue body, "atmospheric_density", 4 'Standard