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cmake-build-and-test.yml
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name: CMake-ubuntu-latest-test
on:
push:
branches: [ "master" ]
pull_request:
branches: [ "master" ]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Install boost
run: sudo apt-get install -y libboost-all-dev
- name: Install libqd
run: sudo apt-get install -y libqd-dev
- name: Install CGAL
run: sudo apt-get install -y libcgal-dev
- name: Clone randompolygon repository
uses: actions/checkout@v3
with:
repository: aewallin/randompolygon
path: randompolygon
ref: master
- name: Configure randompolygon repository
run: cmake ./randompolygon/src -B ${{github.workspace}}/rpg_build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build randompolygon
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/rpg_build --config ${{env.BUILD_TYPE}}
- name: Install randompolygon
working-directory: ${{github.workspace}}/rpg_build
run: sudo make install
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake ./src -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Install
working-directory: ${{github.workspace}}/build
run: sudo make install
- name: Test
working-directory: ${{github.workspace}}/build
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: ctest -C ${{env.BUILD_TYPE}}