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Currently, the final result could be computed using BigDecimal, which is slow and requires allocations. It looks like, we can do this in a simpler way using plain math:
Currently, the final result could be computed using BigDecimal, which is slow and requires allocations. It looks like, we can do this in a simpler way using plain math:
As
* 0x1.0p64
is basically an exponent change, we don't have any machine precision problems here.The text was updated successfully, but these errors were encountered: