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GLDEFS.Materials
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/**
* Copyright (c) 2017-2019 DRRP-Team
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
// Comp wall
Material Texture DRDC29 {
BrightMap "materials/emission/BRPGB013"
}
// Exit door
Material Texture DRDC06 {
normal "materials/normal/drdc6"
specular "materials/specular/drdc6"
}
// Jammed door
Material Texture DRDC1 {
normal "materials/normal/drdc1"
specular "materials/specular/drdc1"
Texture tex_heightmap "materials/height/drdc1"
shader "shaders/parallax_pbr.fp"
}
// Default door
Material Texture DRDC0 {
normal "materials/normal/drdc0"
specular "materials/specular/drdc0"
Texture tex_heightmap "materials/height/drdc0"
shader "shaders/parallax_pbr.fp"
}
// Brown ground
Material Texture DRDC11 {
normal "materials/normal/drdc11"
specular "materials/specular/drdc11"
}
// Red ground
Material Texture DRDC12 {
normal "materials/normal/drdc11"
specular "materials/specular/drdc11"
}
// Gray putty wall
Material Texture DRDC13 {
normal "materials/normal/drdc13"
specular "materials/specular/drdc13"
}
// Light-brown putty wall
Material Texture DRDC14 {
normal "materials/normal/drdc13"
specular "materials/specular/drdc13"
}
// Brown putty wall
Material Texture DRDC15 {
normal "materials/normal/drdc13"
specular "materials/specular/drdc13"
}
// Red putty wall
Material Texture DRDC16 {
normal "materials/normal/drdc13"
specular "materials/specular/drdc13"
}
// Reactor tubes
Material Texture DRDC21 {
normal "materials/normal/drdc21"
specular "materials/specular/drdc21"
}
// Brown bricks
Material Texture DRDC24 {
normal "materials/normal/drdc25"
metalic "materials/black"
roughness "materials/white"
ao "materials/ao/drdc25"
Texture tex_heightmap "materials/height/drdc25"
shader "shaders/parallax_pbr.fp"
}
// Green bricks
Material Texture DRDC25 {
normal "materials/normal/drdc25"
metalic "materials/black"
roughness "materials/white"
ao "materials/ao/drdc25"
Texture tex_heightmap "materials/height/drdc25"
shader "shaders/parallax_pbr.fp"
}
// Red bricks
Material Texture DRDC26 {
normal "materials/normal/drdc25"
metalic "materials/black"
roughness "materials/white"
ao "materials/ao/drdc25"
Texture tex_heightmap "materials/height/drdc25"
shader "shaders/parallax_pbr.fp"
}
// Wall septum
Material Texture DRDC28 {
normal "materials/normal/drdc28"
specular "materials/specular/drdc28"
Texture tex_heightmap "materials/height/drdc28"
shader "shaders/parallax_pbr.fp"
}
// Black metalic wall
Material Texture DRDC34 {
normal "materials/normal/drdc34"
specular "materials/white"
Texture tex_heightmap "materials/height/drdc34"
shader "shaders/parallax_pbr.fp"
}
// Cyan scute 1
Material Texture DRDC37 {
normal "materials/normal/drdc37"
specular "materials/specular/drdc37"
}
// Cyan scute 2
Material Texture DRDC38 {
normal "materials/normal/drdc38"
specular "materials/specular/drdc38"
}
// Horizontal pipes
Material Texture DRDC39 {
normal "materials/normal/drdc39"
specular "materials/specular/drdc39"
}
// Diagonal pipes
Material Texture DRDC40 {
normal "materials/normal/drdc40"
specular "materials/specular/drdc40"
}
// Scute/Elevator
Material Texture DRDC35 {
normal "materials/normal/drdc35"
metallic "materials/white"
roughness "materials/roughness/drdc35"
//ao "materials/ao/drdc35"
brightmap "materials/black"
Texture tex_heightmap "materials/height/drdc35"
shader "shaders/parallax_pbr.fp"
}
// Reactor portal animation
Material Texture REAC1 {
BrightMap "materials/emission/REAC1_BRT"
}
Material Texture REAC2 {
BrightMap "textures/custom/white"
}
Material Texture REAC2B {
BrightMap "textures/custom/white"
}
Material Texture REAC2C {
BrightMap "textures/custom/white"
}
Material Texture REAC2D {
BrightMap "textures/custom/white"
}
// Doorsups
Material Texture DRDC42 {
BrightMap "materials/emission/brpga14"
normal "materials/normal/drdc48"
specular "materials/specular/drdc48"
Texture tex_heightmap "materials/height/drdc48"
shader "shaders/parallax_pbr.fp"
}
Material Texture DRDC44 {
BrightMap "materials/emission/brpga14"
normal "materials/normal/drdc48"
specular "materials/specular/drdc48"
Texture tex_heightmap "materials/height/drdc48"
shader "shaders/parallax_pbr.fp"
}
Material Texture DRDC46 {
BrightMap "materials/emission/brpga14"
normal "materials/normal/drdc48"
specular "materials/specular/drdc48"
Texture tex_heightmap "materials/height/drdc48"
shader "shaders/parallax_pbr.fp"
}
Material Texture DRDC48 {
BrightMap "materials/emission/brpga14"
normal "materials/normal/drdc48"
specular "materials/specular/drdc48"
// ao "materials/white"
Texture tex_heightmap "materials/height/drdc48"
shader "shaders/parallax_pbr.fp"
}
//
// Door track
Material Texture DRDC10 {
BrightMap "materials/emission/BRPGA13"
}
// Colorful doors
Material Texture DRDC2 {
BrightMap "materials/emission/DRDC5_BRT"
normal "materials/normal/drdc5"
specular "materials/specular/drdc5"
Texture tex_heightmap "materials/height/drdc4"
shader "shaders/parallax_pbr.fp"
}
Material Texture DRDC3 {
BrightMap "materials/emission/DRDC5_BRT"
normal "materials/normal/drdc5"
specular "materials/specular/drdc5"
Texture tex_heightmap "materials/height/drdc4"
shader "shaders/parallax_pbr.fp"
}
Material Texture DRDC4 {
BrightMap "materials/emission/DRDC5_BRT"
normal "materials/normal/drdc4"
specular "materials/specular/drdc4"
Texture tex_heightmap "materials/height/drdc4"
shader "shaders/parallax_pbr.fp"
}
Material Texture DRDC5 {
BrightMap "materials/emission/DRDC5_BRT"
normal "materials/normal/drdc5"
specular "materials/specular/drdc5"
Texture tex_heightmap "materials/height/drdc4"
shader "shaders/parallax_pbr.fp"
}
// Opened/closed doors
Material Texture DRDC9 {
BrightMap "materials/emission/DRDC9_BRT"
normal "materials/normal/drdc0"
specular "materials/specular/drdc0"
Texture tex_heightmap "materials/height/drdc0"
shader "shaders/parallax_pbr.fp"
}
Material Texture DRDC8 {
BrightMap "materials/emission/DRDC8_BRT"
normal "materials/normal/drdc0"
specular "materials/specular/drdc0"
Texture tex_heightmap "materials/height/drdc0"
shader "shaders/parallax_pbr.fp"
}
// Computers
Material Texture DRDC30 {
BrightMap "materials/emission/BRPGB030"
}
Material Texture DRDC31 {
BrightMap "materials/emission/BRPGB030"
}
// Morthimer's computers
Material Texture CGR_CAPT {
BrightMap "materials/emission/CGR_CAPT_BRT"
}
Material Texture CGR_CRSR {
BrightMap "materials/emission/CGR_CRSR_BRT"
}
Material Texture CGR_EMPT {
BrightMap "materials/emission/CGR_EMPT_BRT"
}
Material Texture CGR_LC1 {
BrightMap "materials/emission/CGR_LC1_BRT"
}
Material Texture CGR_LC2 {
BrightMap "materials/emission/CGR_LC2_BRT"
}
Material Texture CGR_LC3 {
BrightMap "materials/emission/CGR_LC3_BRT"
}
Material Texture CGR_LC4 {
BrightMap "materials/emission/CGR_LC4_BRT"
}
Material Texture CGR_LC5 {
BrightMap "materials/emission/CGR_LC5_BRT"
}
Material Texture CGR_LC6 {
BrightMap "materials/emission/CGR_LC6_BRT"
}
Material Texture CGR_LC7 {
BrightMap "materials/emission/CGR_LC7_BRT"
}
Material Texture CGR_LC8 {
BrightMap "materials/emission/CGR_LC8_BRT"
}
Material Texture CGR_LC9 {
BrightMap "materials/emission/CGR_LC9_BRT"
}
Material Texture CGR_LC10 {
BrightMap "materials/emission/CGR_LC10_BRT"
}
Material Texture CGR_LC11 {
BrightMap "materials/emission/CGR_LC11_BRT"
}
Material Texture CGR_LC12 {
BrightMap "materials/emission/CGR_LC12_BRT"
}
Material Texture CGR_MSG {
BrightMap "materials/emission/CGR_MSG_BRT"
}
Material Texture CGR_OFF {
BrightMap "materials/emission/CGR_OFF_BRT"
}
Material Texture CGR_TXT1 {
BrightMap "materials/emission/CGR_TXT1_BRT"
}
Material Texture CGR_TXT2 {
BrightMap "materials/emission/CGR_TXT2_BRT"
}
Material Texture CGR_TXT3 {
BrightMap "materials/emission/CGR_TXT3_BRT"
}
Material Texture CGR_UAC {
BrightMap "materials/emission/CGR_UAC_BRT"
}
//\\ Morthimer's computers
// Door tunels
Material Texture DRDC41 {
BrightMap "materials/emission/DRDC45_BRT"
normal "materials/normal/drdc47"
specular "materials/specular/drdc47"
Texture tex_heightmap "materials/height/drdc47"
shader "shaders/parallax_pbr.fp"
}
Material Texture DRDC43 {
BrightMap "materials/emission/DRDC45_BRT"
normal "materials/normal/drdc47"
specular "materials/specular/drdc47"
Texture tex_heightmap "materials/height/drdc47"
shader "shaders/parallax_pbr.fp"
}
Material Texture DRDC45 {
BrightMap "materials/emission/DRDC45_BRT"
normal "materials/normal/drdc47"
specular "materials/specular/drdc47"
Texture tex_heightmap "materials/height/drdc47"
shader "shaders/parallax_pbr.fp"
}
Material Texture DRDC47 {
BrightMap "materials/emission/DRDC45_BRT"
normal "materials/normal/drdc47"
specular "materials/specular/drdc47"
}
// Default wall
Material Texture DRDC27 {
normal "materials/normal/drdc27"
specular "materials/black"
Texture tex_heightmap "materials/height/drdc27"
shader "shaders/parallax_pbr.fp"
}
// Damaged default wall
Material Texture DRDC32 {
Texture tex_heightmap "materials/height/drdc32"
shader "shaders/parallax_pbr.fp"
}