forked from DRRP-Team/DRRP
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathSNDINFO
275 lines (230 loc) · 7.06 KB
/
SNDINFO
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
/**
* Copyright (c) 2017-2019 DRRP-Team
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
drone1 DRONE1 // FIXME: Remove
ambient/drone1 DRONE1
ambient/mach04 MACH04
ambient/lopneon2 LOPNEON2
misc/alarm ALARM2
alarm/alarm1 ALARM1
alarm/alarm2 ALARM2
alarm/alarm3 ALARM3
fire/start FIRESTRT
fire/loop1 FIRELOP1
fire/loop2 FIRELOP2
fire/loop3 FIRELOP3
fire/die FIREDIE
$random fire/loop { // FIXME: Remove
fire/loop1
fire/loop2
fire/loop3
}
$random env/fire/loop {
fire/loop
}
acess/grant1 ACGRA // FIXME: Remove
acess/deny1 ACDEN // FIXME: Remove
acess/grant2 ACGRA2 // FIXME: Remove
acess/deny2 ACDEN2 // FIXME: Remove
acess/orange ACORAN // FIXME: Remove
access/grant1 ACGRA
access/grant2 ACGRA2
access/grantb1 ACGRAB
access/grantb2 ACGRAB2
access/deny1 ACDEN
access/deny2 ACDEN2
access/orange ACORAN
$random access/grantb {
access/grantb1
access/grantb2
}
techno/lightsof LIGHTSOF // FIXME: Remove
techno/poweroff LIGHTSOF
techno/lighton LIGHTSON // FIXME: Remove
techno/poweron LIGHTSON
voice/reac01 REAC01
voice/reacon REACON
voice/hireactemp HITEMP
voice/wtf WTF
voice/god GOD
voice/only ONLY
voice/powerback PWBACK
voice/powershake PWSH
voice/teleport321 TP
voice/systemsoff SYSOFF
voice/nofire NOFIRE
voice/c2 C2
voice/uac FUCK
bet/destroy BDEST
bet/made BMADE
bet/earth BEAR
core/c1 C1
core/c2 C2
core/c3 C3
core/c4 C4
ms/doctor MSDOC
ms/psy MSPSY
ms/safe MSSAFE
teleport/tohell sounds/Teleport/teleport_to_hell
teleport/loop sounds/Teleport/teleport_loop
misc/k_pkup DSKEYUP
DSPLDETH DSPLDETH // TODO: Is it needless?
DSPLPAIN DSPLPAIN // TODO: Is it needless?
DSPOPAIN DSPOPAIN // TODO: Is it needless?
DSRADIO DSRADIO // TODO: Is it needless?
CYBRSIGH CYBRSIGH // FIXME: Remove
CYBRSIGH2 CYBRSIGH2 // FIXME: Remove
CYBRDTH CYBRDTH // FIXME: Remove
DSBDCLS DSBDCLS // TODO: Is it needless?
TAUNT TAUNT // FIXME: Remove
ZBMB1 ZBMB1
ZBMB2 ZBMB2
DSBLUD03 DSBLUD03
ROCK ROCK
ICOSCRE ICOSCRE
DOGSONG DOGSONG
// === Weapons ===
weapon/gas GAS
weapon/axe/hit AXEBLOOD
weapon/axe/miss AXEMISS
weapon/fireext/loop FIREELOP
weapon/fireext/stop FIREESTP
weapon/fireext/pick WTF
// === Player ===
player/taunt TAUNT
// === Monsters ===
monster/cyberdemon/sigh1 CYBRSIGH
monster/cyberdemon/sigh2 CYBRSIGH2
monster/cyberdemon/death CYBRDTH
//Drugs
// dag
monsters/hellhound/see DOG1RECO
monsters/hellhound/pain DOG1PAIN
monsters/hellhound/bite DOG1BITE
monsters/hellhound/death DOG1DIE
monsters/hellhound/bark1 DOG1BRK1
monsters/hellhound/bark2 DOG1BRK2
monsters/hellhound/bark3 DOG1BRK3
$random monsters/hellhound/bark {
monsters/hellhound/bite
monsters/hellhound/bark1
monsters/hellhound/bark2
monsters/hellhound/bark3
}
monsters/cerberus/see DOG2RECO
monsters/cerberus/bark1 DOG2BRK1
monsters/cerberus/bark2 DOG2BRK2
monsters/cerberus/bark3 DOG2BRK3
$random monsters/cerberus/bark {
monsters/cerberus/bark1
monsters/cerberus/bark2
monsters/cerberus/bark3
}
monsters/demonwolf/see DOG3RECO
monsters/demonwolf/jump DOG3JUMP
monsters/demonwolf/land DOG3LAND
monsters/demonwolf/bark1 DOG3BRK1
monsters/demonwolf/bark2 DOG3BRK2
monsters/demonwolf/bark3 DOG3BRK3
$random monsters/demonwolf/bark {
monsters/demonwolf/bark1
monsters/demonwolf/bark2
monsters/demonwolf/bark3
}
// Characters
generic/char/pain1 NAZIPN1
generic/char/pain2 NAZIPN2
generic/char/pain3 NAZIPN3
generic/char/pain4 NAZIPN4
generic/char/pain5 NAZIPN5
generic/char/pain6 NAZIPN6
generic/char/pain7 NAZIPN7
generic/char/pain8 NAZIPN8
$random generic/char/pain {
generic/char/pain1
generic/char/pain2
generic/char/pain3
generic/char/pain4
generic/char/pain5
generic/char/pain6
generic/char/pain7
generic/char/pain8
}
generic/char/death1 NAZIDTH1
generic/char/death2 NAZIDTH2
generic/char/death3 NAZIDTH3
generic/char/death4 NAZIDTH4
generic/char/death5 NAZIDTH5
generic/char/death6 NAZIDTH6
generic/char/death7 NAZIDTH7
generic/char/death8 NAZIDTH8
generic/char/death9 NAZIDTH9
generic/char/death10 NAZIDTH10
generic/char/death11 NAZIDTH11
$random generic/char/death {
generic/char/death1
generic/char/death2
generic/char/death3
generic/char/death4
generic/char/death5
generic/char/death6
generic/char/death7
generic/char/death8
generic/char/death9
generic/char/death10
generic/char/death11
}
// Misc
generic/expl/barrel1 DSBAREX1
generic/expl/barrel2 DSBAREX2
generic/expl/barrel3 DSBAREX3
generic/expl/barrel4 DSBAREX4
generic/expl/barrel5 DSBAREX5
generic/expl/barrel6 DSBAREX6
generic/expl/barrel7 DSBAREX7
$random generic/expl/barrel {
generic/expl/barrel1
generic/expl/barrel2
generic/expl/barrel3
generic/expl/barrel4
generic/expl/barrel5
generic/expl/barrel6
generic/expl/barrel7
}
generic/expl/explode1 EXPLODE1
generic/expl/explode2 EXPLODE2
$random generic/expl/explode {
generic/expl/explode1
generic/expl/explode2
}
Steam/Loop STEMLOOP
Steam/Fire STEMFIRE
// === Volume ===
$volume TAUNT 0.4 // FIXME: Remove
$volume player/taunt 0.4
$volume weapon/gas 0.4
$volume access/grantb1 16.0
$volume access/grantb2 16.0
// === Ambients ===
$ambient 1 drone1 World continuous 0.65
$ambient 5 ambient/mach04 World continuous 0.45
$ambient 4 ambient/mach04 Point continuous 0.45
$ambient 6 ambient/lopneon2 Point 3.0 continuous 0.1
// === Unlimiting ===
$Limit SFX/FireStart 0
$Limit SFX/FireLoop 0
$Limit SFX/FireDie 0
$Limit generic/expl/explode 0
$Limit generic/expl/explode1 0
$Limit generic/expl/explode2 0
$Limit generic/expl/barrel 0
$Limit generic/expl/barrel1 0
$Limit generic/expl/barrel2 0
$Limit generic/expl/barrel3 0
$Limit generic/expl/barrel4 0
$Limit generic/expl/barrel5 0
$Limit generic/expl/barrel6 0
$Limit generic/expl/barrel7 0