Connect to a music player daemon server, send commands, emit events.
You might also be interested in checking out node-groove, a generic music player backend as a node module.
Or maybe Groove Basin, a music player server which supports the MPD protocol and has many features and improvements over MPD.
var mpd = require('mpd'),
cmd = mpd.cmd
var client = mpd.connect({
port: 6600,
host: 'localhost',
});
client.on('ready', function() {
console.log("ready");
});
client.on('system', function(name) {
console.log("update", name);
});
client.on('system-player', function() {
client.sendCommand(cmd("status", []), function(err, msg) {
if (err) throw err;
console.log(msg);
});
});
See also the MPD Protocol Documentation.
Convert name/args pair into a Command.
Connects and returns a client.
msg
: a string which contains an MPD response.
Returns an object.
command
can be a MpdClient.Command
or a string.
The connection is closed.
A socket connection has been made.
The mpd server is ready to accept commands.
A system has updated. systemName
is one of:
database
- the song database has been modified after update.update
- a database update has started or finished. If the database was modified during the update, the database event is also emitted.stored_playlist
- a stored playlist has been modified, renamed, created or deletedplaylist
- the current playlist has been modifiedplayer
- the player has been started, stopped or seekedmixer
- the volume has been changedoutput
- an audio output has been enabled or disabledoptions
- options like repeat, random, crossfade, replay gainsticker
- the sticker database has been modified.subscription
- a client has subscribed or unsubscribed to a channelmessage
- a message was received on a channel this client is subscribed to; this event is only emitted when the queue is empty
See above event. Each system name has its own event as well.