MemGrid Allocation objects within grids. #include <GridManager.h> #include <AllocManager.h> void demo() { GridManager manager; InitManager(&manager); Grid *grid1 = AllocGrid(&manager, 2 << 30); // 2GB Grid *grid2 = AllocGrid(&manager, 4 << 30); SetCurrentGrid(&manager, grid1); MyType *object = AllocObject(GetMemory(grid1), sizeof(MyType)); // error // MyType *object2 = AllocObject(GetMemory(grid2), sizeof(MyType)); MyType *objectList = ResizeObject(GetMemory(grid1), object, sizeof(MyType) * 8); MyType *objectList2 = AllocObjectArray(GetMemory(grid1), 8, sizeof(MyType)); FreeObject(GetMemory(grid1), objectList); FreeObject(GetMemory(grid1), objectList2); FreeGrid(&manager, grid1); FreeGrid(&manager, grid2); FinalizeManager(&manager); }