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2048.py
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import random
import time
from colored import fg, bg, attr
class Grid:
def __init__(self, rows, cols):
self.rows = rows
self.cols = cols
self.grid = {}
def add_tile(self, x, y, n):
if (x,y) in self.grid:
return
self.grid[(x,y)] = n
def add_random_tile(self):
while True:
x = random.randint(0, self.rows-1)
y = random.randint(0, self.cols-1)
n = random.randint(1, 2) * 2
if (x,y) not in self.grid:
self.add_tile(x,y,n)
break
# Push tile at position (x,y) into dx, dy direction
# Merges two tiles if numbers match
# returns True if state has changed.
def push_tile(self, x, y, dx, dy):
if (x,y) not in self.grid:
return False
if x+dx<0 or x+dx >= self.rows:
return False
if y+dy<0 or y+dy >= self.cols:
return False
# check if there is another tile in target position
if (x+dx, y+dy) in self.grid:
if self.grid[(x,y)] == self.grid[(x+dx,y+dy)]:
self.grid[(x+dx,y+dy)] += self.grid[(x,y)]
del self.grid[(x,y)]
return True
else:
self.grid[(x+dx,y+dy)] = self.grid[(x,y)]
del self.grid[(x,y)]
return True
return False
def get_color(n):
if n==2:
return fg("#005500")
if n==4:
return fg("#006600")
if n==8:
return fg("#007700")
if n==16:
return fg("#008800")
if n==32:
return fg("#009900")
if n==64:
return fg("#00AA00")
if n==128:
return fg("#00BB00")
if n==256:
return fg("#00CC00")
if n==512:
return fg("#00DD00")
if n==1024:
return fg("#00EE00")
return fg("#00FF00")
def draw(self):
# clear screen
print("\033[H\033[J")
for i in range(self.rows):
row_str = ""
for j in range(self.cols):
if (i,j) in self.grid:
row_str += Grid.get_color(self.grid[(i,j)]) + ("%5d" % self.grid[(i,j)]) + attr(0)
else:
row_str += (" ")
print(row_str)
time.sleep(0.1)
def down(self):
board_changed = True
while board_changed:
board_changed = False
for i in range(self.rows-1, -1, -1):
for j in range(self.cols):
board_changed |= self.push_tile(i, j, +1, 0)
grid.draw()
def up(self):
board_changed = True
while board_changed:
board_changed = False
for i in range(self.rows):
for j in range(self.cols):
board_changed |= self.push_tile(i, j, -1, 0)
grid.draw()
def left(self):
board_changed = True
while board_changed:
board_changed = False
for j in range(self.cols):
for i in range(self.rows):
board_changed |= self.push_tile(i, j, 0, -1)
grid.draw()
def right(self):
board_changed = True
while board_changed:
board_changed = False
for j in range(self.cols-1, -1, -1):
for i in range(self.rows):
board_changed |= self.push_tile(i, j, 0, +1)
grid.draw()
grid = Grid(16, 8)
while True:
grid.add_random_tile()
grid.draw()
direction = random.choice("hjkl")
# direction = input("> ")
if direction == "j":
grid.down()
if direction == "k":
grid.up()
if direction == "h":
grid.left()
if direction == "l":
grid.right()