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Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)

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Axmol Engine

A Multi-platform Engine for Mobile, Desktop and Xbox.

Axmol Engine is an open-source, C++ multi-platform engine designed for mobile devices, desktop, and Xbox, well-suited for 2D game development. It was launched in November 2019 as a fork of Cocos2d-x v4.0.

Please visit our Wiki to know more about Axmol.


Build Status

Latest Release LICENSE Codacy Badge cxxstd

issues forks stars GitHub code size in bytes

PRs Welcome Discord awesome-cpp ossinsight

Chinese ver. / 简体中文


⚡️Building

If you have a Cocos2d-x project, migrating to Axmol Engine is easy. We have prepared a Migration Guide.

Learning and docs

General information

Axmol Engine has iterated and improved over the Cocos2d-x v4.0 base. Now is faster and more capable, while staying lightweight. Check a comparative here.

Supported platforms:

  • Mobile: iOS, Android
  • Desktop: Windows, Linux, macOS, tvOS
  • Console: Xbox (Universal Windows Platform)
  • Web: WebAssembly (Preview: Axmol tests / FairyGUI tests)

Languages:

  • C++
  • Lua

Renderer backends:

  • Metal for macOS, iOS and tvOS
  • OpenGL 3.3+ for Linux, macOS and Win32
  • OpenGL ES 2.0+ for Android
  • OpenGL ES 3.0+ for iOS and tvOS
  • ANGLE GLES 3.0+ for Win32 and UWP
  • WebGL 2.0 (OpenGL ES 3.0): WASM

Architectures:

  • iOS/tvOS (x64, arm64)
  • Android (x86, x64, armv7, arm64)
  • Windows (x86, x64)
  • Linux (x64)
  • OSX (x64, arm64)
  • UWP (x64, arm64)
  • Wasm32

Supported 2D physics engines (more info here):

  • Box2D
  • Chipmunk2D

Supported 3D physics engines:

  • Bullet Physics SDK

Included extensions:

More extensions created by our community

Features

Some highlights:

  • New MediaPlayer: render video as texture2D using MediaEngine. More info in our Wiki.
  • Windows video player support (based on Microsoft Media Foundation)
  • WebAssembly support (by @nowasm) - Preview: Axmol tests
  • Universal Windows Platform (UWP) support for Xbox consoles
  • Apple M1 and Android x64 support (by @pietpukkel)
  • Windows x64 build support
  • Improved Windows workflow, supporting linking with engine prebuilt libs. Please read the Windows workflow guide.
  • Refactored AudioEngine, OpenAL for all platforms:
    • OpenAL Soft (pass -DAX_USE_ALSOFT=ON to CMake to force enabling it)
    • OpenAL.framework (if no AX_USE_ALSOFT option specified, cmake script will choose it on OSX/iOS/tvOS, even though it was marked as deprecated is still available)
  • Implemented all .wav formats supported by OpenAL Soft (MS-ADPCM, ADPCM, etc.)
  • Refactored UserDefault with mio
  • Upstream Version License - Third-party:
    • Third-party license overview, for easier publishing of your commercial apps based on Axmol framework.
    • Some links to third party libs which support axmol too.
  • Upstream Version License - Extensions:
    • Extensions license overview, for easier publishing of your commercial apps based on Axmol framework.
  • Reimplemented HttpClient based on yasio for concurrent http requests processing.
  • Modularized all optional extensions, move from engine core folder to an extensions folder.
  • Use Google Angle as default renderer backend on Windows.
  • Using GL loader Glad.
  • Using pugixml
  • Using curl for transferring data with URL syntax
  • Using SAX parser for .plist files
  • ASTC 4x4 / 6x6 / 8x8 support (if hardware decoding is not supported, then software decoding is used)
  • ETC2 RGB / RGBA support (if hardware decoding is not supported, then software decoding is used)

Please read the full list of changes since Cocos2d-x v4.0.

See the Milestones for planned features.

Contributions

How to contribute:

  • Suggestions, bug fixes, and improvements are highly appreciated!
  • Please do not forget to add the topic axmol and axmolengine to any related repository you create!
  • Adding a star on GitHub will help Axmol grow as well. Thank you!

If you find Axmol Engine helpful, please consider donating in https://axmol.dev/donate.html. Thank you very much!

Sponsors

Titanium Sponsors

 

More Sponsors

Please visit: https://axmol.dev/donate.html

Community

Our community is growing! Please join us at:

In order to see some of our community works, please check our Axmol Showcase: Made in Axmol

Reference links

  • 1kiss: A cross-platform one step build powershell script, with auto setup general dependent tools.
  • axslcc: A fork of glslcc, for Axmol new shader workflow tool.
  • Official Cocos2d-x

Axmol Stats

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