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Music.c
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/**********************************************
* *
* AGE v 0.4 *
* Amiga Game Engine *
* Copyright 2011-2018 *
* by Pedro Gil Guirado - Balrog Soft *
* www.amigaskool.net *
* *
**********************************************/
#include <stdio.h>
#include <stdlib.h>
#include <libraries/ptreplay.h>
#include <proto/exec.h>
#include <proto/ptreplay.h>
#include "Music.h"
struct Library* PTReplayBase = NULL;
struct Module *PTMod = NULL;
BOOL music_init(void)
{
if (PTReplayBase = OpenLibrary("ptreplay.library", 6))
return TRUE;
printf("ptreplay.library not found.\n");
return FALSE;
}
void music_dealloc(void)
{
if (PTReplayBase && PTMod)
{
PTStop(PTMod);
PTUnloadModule(PTMod);
}
if (PTReplayBase)
CloseLibrary(PTReplayBase);
}
BOOL mod_load(char* file)
{
if (PTReplayBase && PTMod)
{
PTStop(PTMod);
PTUnloadModule(PTMod);
}
if (PTReplayBase && (PTMod = (struct Module*)PTLoadModule(file)))
return TRUE;
return FALSE;
}
void mod_play(void)
{
if (PTReplayBase && PTMod)
PTPlay(PTMod);
}
void mod_stop(void)
{
if (PTReplayBase && PTMod)
PTStop(PTMod);
}
void mod_pause(void)
{
if (PTReplayBase && PTMod)
PTPause(PTMod);
}
void mod_resume(void)
{
if (PTReplayBase && PTMod)
PTResume(PTMod);
}