diff --git a/lib/bcdice/game_system/DungeonsAndDragons5.rb b/lib/bcdice/game_system/DungeonsAndDragons5.rb index c5f025208..b40990352 100644 --- a/lib/bcdice/game_system/DungeonsAndDragons5.rb +++ b/lib/bcdice/game_system/DungeonsAndDragons5.rb @@ -14,20 +14,26 @@ class DungeonsAndDragons5 < Base # ダイスボットの使い方 HELP_MESSAGE = <<~INFO_MESSAGE_TEXT - ・攻撃ロール AT[x][>=t][y] + ・攻撃ロール AT[x][@c][>=t][y]  x:+-修正。省略可。 -  y:有利(A), 不利(D)。省略可。 +  c:クリティカル値。省略可。  t:敵のアーマークラス。>=を含めて省略可。 +  y:有利(A), 不利(D)。省略可。  ファンブル/失敗/成功/クリティカル を自動判定。  例)AT AT>=10 AT+5>=18 AT-3>=16 ATA AT>=10A AT+3>=18A AT-3>=16 ATD AT>=10D AT+5>=18D AT-5>=16D - +   AT@19 AT+5@18 AT-2@19>=15 ・能力値判定 AR[x][>=t][y]  攻撃ロールと同様。失敗/成功を自動判定。  例)AR AR>=10 AR+5>=18 AR-3>=16 ARA AR>=10A AR+3>=18A AR-3>=16 ARD AR>=10D AR+5>=18D AR-5>=16D - + ・両手持ちのダメージ 2HnDx[m] +  n:ダイスの個数 +  x:ダイスの面数 +  m:+-修正。省略可。 +  パラディンとファイターの武器の両手持ちによるダメージダイスの1,2の出目の振り直しを行います。 +  例)2H3D6 2H1D10+3 2H2D8-1 INFO_MESSAGE_TEXT - register_prefix('AT([+-]\d+)?(>=\d+)?[AD]?', 'AR([+-]\d+)?(>=\d+)?[AD]?') + register_prefix('AT([+-]\d+)?(@\d+)?(>=\d+)?[AD]?', 'AR([+-]\d+)?(>=\d+)?[AD]?', '2H(\d+)D(\d+)([+-]\d+)?') def initialize(command) super(command) @@ -36,7 +42,7 @@ def initialize(command) end def eval_game_system_specific_command(command) - attack_roll(command) || ability_roll(command) + attack_roll(command) || ability_roll(command) || twohands_damage_roll(command) end def number_with_sign_from_int(number) @@ -49,20 +55,27 @@ def number_with_sign_from_int(number) end end + # 攻撃ロール def attack_roll(command) - m = /^AT([-+]\d+)?(>=(\d+))?([AD]?)/.match(command) + m = /^AT([-+]\d+)?(@(\d+))?(>=(\d+))?([AD]?)/.match(command) unless m return nil end modify = m[1].to_i - difficulty = m[3].to_i - advantage = m[4] + critical_no = m[3].to_i + difficulty = m[5].to_i + advantage = m[6] usedie = 0 roll_die = "" dice_command = "AT#{number_with_sign_from_int(modify)}" + if critical_no > 0 + dice_command += "@#{critical_no}" + else + critical_no = 20 + end if difficulty > 0 dice_command += ">=#{difficulty}" end @@ -96,7 +109,7 @@ def attack_roll(command) end result = Result.new - if usedie == 20 + if usedie >= critical_no result.critical = true result.success = true output.push("クリティカル") @@ -124,6 +137,7 @@ def attack_roll(command) end end + # 能力値ロール def ability_roll(command) m = /^AR([-+]\d+)?(>=(\d+))?([AD]?)/.match(command) unless m @@ -191,6 +205,46 @@ def ability_roll(command) end end end + + # 武器の両手持ちダメージ + def twohands_damage_roll(command) + m = /^2H(\d+)D(\d+)([+-]\d+)?/.match(command) + unless m + return nil + end + + dice_count = m[1].to_i + dice_number = m[2].to_i + modify = m[3].to_i + mod_str = number_with_sign_from_int(modify) + output = ["(2H#{dice_count}D#{dice_number}#{mod_str})"] + + dice = @randomizer.roll_barabara(dice_count, dice_number) + roll_dice = "[" + dice.join(",") + "]" + output.push("#{roll_dice}#{mod_str}") + + ex_dice = [] + new_dice = [] + sum_dice = 0 + dice.each do |num| + if num.to_i > 2 + sum_dice += num.to_i + ex_dice.push(num) + else + one_die = @randomizer.roll_once(dice_number) + sum_dice += one_die.to_i + new_dice.push(one_die) + end + end + unless new_dice.empty? + output.push("[" + ex_dice.join(",") + "][" + new_dice.join(",") + "]#{mod_str}") + end + output.push((sum_dice + modify).to_s) + + Result.new.tap do |r| + r.text = output.join(" > ") + end + end end end end diff --git a/test/data/DungeonsAndDragons5.toml b/test/data/DungeonsAndDragons5.toml index 0be994408..faf766bc3 100644 --- a/test/data/DungeonsAndDragons5.toml +++ b/test/data/DungeonsAndDragons5.toml @@ -16,6 +16,36 @@ rands = [ { sides = 20, value = 20 }, ] +[[ test ]] +game_system = "DungeonsAndDragons5" +input = "AT@19 クリティカル" +output = "(AT@19) > 19 > クリティカル" +critical = true +success = true +rands = [ + { sides = 20, value = 19 }, +] + +[[ test ]] +game_system = "DungeonsAndDragons5" +input = "AT@18 クリティカル" +output = "(AT@18) > 18 > クリティカル" +critical = true +success = true +rands = [ + { sides = 20, value = 18 }, +] + +[[ test ]] +game_system = "DungeonsAndDragons5" +input = "AT@18 クリティカル" +output = "(AT@18) > 19 > クリティカル" +critical = true +success = true +rands = [ + { sides = 20, value = 19 }, +] + [[ test ]] game_system = "DungeonsAndDragons5" input = "AT ファンブル" @@ -64,6 +94,16 @@ rands = [ { sides = 20, value = 20 }, ] +[[ test ]] +game_system = "DungeonsAndDragons5" +input = "AT@18>=10 クリティカルの表示確認" +output = "(AT@18>=10) > 18 > クリティカル" +success = true +critical = true +rands = [ + { sides = 20, value = 18 }, +] + [[ test ]] game_system = "DungeonsAndDragons5" input = "AT>=10 ファンブルの表示確認" @@ -145,6 +185,16 @@ rands = [ { sides = 20, value = 20 }, ] +[[ test ]] +game_system = "DungeonsAndDragons5" +input = "AT+3@18>=10 クリティカルの表示確認" +output = "(AT+3@18>=10) > 18+3 > 21 > クリティカル" +success = true +critical = true +rands = [ + { sides = 20, value = 18 }, +] + [[ test ]] game_system = "DungeonsAndDragons5" input = "AT-3>=10 クリティカルの表示確認" @@ -155,6 +205,16 @@ rands = [ { sides = 20, value = 20 }, ] +[[ test ]] +game_system = "DungeonsAndDragons5" +input = "AT-3@18>=10 クリティカルの表示確認" +output = "(AT-3@18>=10) > 18-3 > 15 > クリティカル" +success = true +critical = true +rands = [ + { sides = 20, value = 18 }, +] + [[ test ]] game_system = "DungeonsAndDragons5" input = "AT+3>=10 ファンブルの表示確認" @@ -406,3 +466,67 @@ rands = [ { sides = 20, value = 3 }, ] + +[[ test ]] +game_system = "DungeonsAndDragons5" +input = "2H3D6 両手持ちダメージ、振り直しなし、修正なし" +output = "(2H3D6) > [5,4,3] > 12" +rands = [ + { sides = 6, value = 5 }, + { sides = 6, value = 4 }, + { sides = 6, value = 3 }, +] + +[[ test ]] +game_system = "DungeonsAndDragons5" +input = "2H3D6+3 振り直しなし、+修正" +output = "(2H3D6+3) > [3,4,5]+3 > 15" +rands = [ + { sides = 6, value = 3 }, + { sides = 6, value = 4 }, + { sides = 6, value = 5 }, +] + +[[ test ]] +game_system = "DungeonsAndDragons5" +input = "2H3D6-5 振り直しなし、-修正" +output = "(2H3D6-5) > [5,4,3]-5 > 7" +rands = [ + { sides = 6, value = 5 }, + { sides = 6, value = 4 }, + { sides = 6, value = 3 }, +] + +[[ test ]] +game_system = "DungeonsAndDragons5" +input = "2H3D6 振り直しあり、修正なし" +output = "(2H3D6) > [5,4,2] > [5,4][4] > 13" +rands = [ + { sides = 6, value = 5 }, + { sides = 6, value = 4 }, + { sides = 6, value = 2 }, + { sides = 6, value = 4 }, +] + +[[ test ]] +game_system = "DungeonsAndDragons5" +input = "2H3D6+5 振り直しあり、+修正" +output = "(2H3D6+5) > [5,2,4]+5 > [5,4][4]+5 > 18" +rands = [ + { sides = 6, value = 5 }, + { sides = 6, value = 2 }, + { sides = 6, value = 4 }, + { sides = 6, value = 4 }, +] + +[[ test ]] +game_system = "DungeonsAndDragons5" +input = "2H3D6-3 振り直しあり、-修正" +output = "(2H3D6-3) > [5,4,2]-3 > [5,4][6]-3 > 12" +rands = [ + { sides = 6, value = 5 }, + { sides = 6, value = 4 }, + { sides = 6, value = 2 }, + { sides = 6, value = 6 }, +] +