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CHANGELOG.txt
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=== CHANGELOG ===
Next release
* Invulnerable for a short while at the start of the game and when standing up (in the latter case, to prevent you from being juggled).
* Added burning effects (from fire and lava) that can be put out in water. Burning things set fire to other flammable things.
* Can now anoint sacrificial creatures (at the font) for extra favour when sacrificed.
* Added 3 new playable priests (chaplain, nun and scientist).
* Game will now run in full-screen (at desktop resolution only; there will be black edging unless screen has a 16:10 aspect ratio).
* Added menu, on <escape> by default, that can be accessed in-game (instructions and options are available). This also pauses when playing offline.
* Network stats and fps overlays now on 'n' and 'f' respectively and can be configured (FPS no longer in title bar).
* Added i18n support, including translations of the game into 1337 and Piratical English.
* Removed the standing stones from the Forest map, since they just restricted movement too much.
* Slowed down preparation of level, so neither host nor client gets overwhelmed and freezes up.
* Game can be played in Piratical and 1337 english text.
* Fixed: Completion times for all achievements already gained, are set to the current time whenever the application is started.
* Fixed: Several creatures do not yield favour.
* Fixed: Client can fall over and never be able to get up again.
* Many minor improvements to the GUI, especially when scaling to higher resolutions.
v0.1.0 (2011-06-07)
* Changed default online player controls to same as player 1. Reset everyone's settings to default.
* Collects game-play statistics locally (for achievements).
* Added achievements and unlocks system.
* Added some more sound effects (but nowhere near enough).
* Can't pick up creatures that can hurt you, or the other player, unless they are knocked down first.
* Knocked back when hit by a monster, rather than taking damage-over time (fire still burns slowly, however).
* Gods love certain sacrifices at any given time, which will net greatly increased favour.
* Favour of object currently carried is indicated next to favour bars.
* Can set sound volume and window size in options (sorry, no full-screen mode yet).
* Added 2 new playable priests.
* Added creature spawning (how could I not have put it in yet?) and reduced favour value of most objects.
* Containers, such as chests, spawn items if left empty.
* Added level under the sea.
* Added level in a tech facility (AI _are_ gods, aren't they?).
* Added level in a desert (reused lighting storm disaster effect, though, until unique one created)
* Added level on a moon with radioactive meteors.
* Network stats overlay (Ctrl-N).
* FIXED: Poison/growth status effects are not properly synchronised in network play.
* Countless other things I forgot to write down.
Significant issues:
* Possible to juggle (continually pick up and throw) the other player, so they never get to act.
* Possible to get killed by being continually hit into a wall.
* Enemies don't care if they are getting killed in lava, etc.
v0.0.3alpha (2011-05-17)
* === Now works on Linux from source (rolled back some libraries for maximum compatibility).
* === Now works on OS X from source (rolled back some libraries for maximum compatibility).
* === Executable for OS X 10.6 added.
* Crown heals now, rather than allowing the wearer to fly (can still fly using the carpet, though!).
* Overwrites the same log file each time it is run (before it created one for every run).
* Instructions page, telling you how to play.
* Audio settings in options.
* Controls (keys/gamepad) settings in options.
* Throwing items now makes them travel a lot further (Except throwing animals, which generally is less far now).
* Creatures can be knocked down if hit with a sufficiently large thrown object.
* Added a disaster to the forest/dryad level (trees awaken), the island level (lava rocks) and the pirate ship level (lightning).
* Replaced game text overlay with a graphical overlay.
* Made level-dependent gods and anger meter, which triggers disasters. Sacrifice reduces anger.
* Added buttons to replay the game or return to the main menu when game ends.
* FIXED: Ready indicators are left on when leaving a game.
* FIXED: Sacrifice of the forest virgin crashes the game.
* FIXED: Player objects skid around the screen when the game ends.
v0.0.2alpha (2011-05-10)
* First public release.