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Godot 4.0 setget changed #380
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only 132 instances of setget in the project, shouldn't be too much trouble. |
The changes from the default converter caused a bunch of recursion. I had to change the var _add_children_to = self
var add_children_to = self :
get:
return get_add_children_to()
set(val):
set_add_children_to(val)
func get_add_children_to():
return _add_children_to
func set_add_children_to(val):
_add_children_to = val
|
The new setters and getters are named
|
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This has been addressed and all related README is now in the GODOT_4_README. |
setget is something new in Godot 4.0. I think I rather like the new way.
https://godotengine.org/qa/114682/godot-4-setget-with-export
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