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This page contain the information this group used to develop the driver, including references, such as articles, books, and sites. It Also explaned here how it was useful to the build the driver.
Since this work indent to create a controller to the environment torcs it was a excellent source the Official site of TORCS[1].It provide data of tracks, races, cars, previews controllers and the simulator TORCS itself.
The implementation of the controller was based at a Finite State Machine, the code used was inspired at the examples at the book Programming Game AI by example[2].
It is important to emphasize the complex behavour of the controller need to a set of parameters that associate sensors values to actuators values, in order to evolve the driver a Evolutionary Algorithm has been made to obtation optimal parameters, the first step to create it can be found at AI-junkie[3].
References:
[1] TORCS Official Website
[2] Simulation Car Racing Championship Manual
[3] The 2009 Car Racing Simulation Championship
[4] Computer Inteligence in Games, SimpleDriver
[5] Mat Buckland, Programming Game AI by Example. State Drive Agent Design
[6] AI-Junkie, Genetic Algorithm
[7] Finite State Machine (FSM) Overview
[8] K&R Indentation Style