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フィーバータイムの実装(+アルファ) #22

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kugimasa opened this issue Aug 24, 2020 · 0 comments
Open

フィーバータイムの実装(+アルファ) #22

kugimasa opened this issue Aug 24, 2020 · 0 comments

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@kugimasa
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  • 割とパズドラみたいなSEいいと思う(技術的に厳しいかも??)
  • タイタツの連打〜エフェクト or 音いいかも??
@kugimasa kugimasa mentioned this issue Aug 24, 2020
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