-
Notifications
You must be signed in to change notification settings - Fork 14
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
create DeepCTexture node #68
Comments
What's the use case you're thinking of for this vs projecting on cards in ScanlineRender and adding "thickness" after the fact? One other neat thing might be a map to drive the depth/front/back, so you could e.g. make quick fake z map out of luma channel for smoke or something, give it a bit of shape, more depth/samples in the denser parts. |
oh that sounds also interesting tbh. my use case is fairly close to your described scenario. without any time offset from front to back in the actual texture it wouldnt make any difference. regardless if DeepFromFrames or via scanline renderer. its fairly hard to describe i have to admit. but its one thing that bugs me for years. and i am not even sure if it would work properly with the timeoffset. however, the good news are, i have a first working version similar to the deepfromframes. would need to make sure they are the same in outcome and would then continue to play with the timeoffset as well as a falloff in the deep front/back via user knobs. in addition i could give your idea a go. as long as the base node is solid there might be even more scenarios to implement. |
I started already with a node which is in its basics very similar to the built-in DeepFromFrames.
So it would take a 2d RGBA texture and convert it into Deep. With a user defined front, back and samples. Main use case would be smoke, atmos and other typical atmospheric elements.
But i have some issues on how to read the actual 2d data inside the engine. the math on how to distribute and weight the samples is already existing in DeepCConstant and could be taken from there. this matches the DeepFromFrames behavior already.
I would just need some help to get this going.
Further ideas for this very tool would be:
The text was updated successfully, but these errors were encountered: