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CleaveFrameworkSampleProject.md

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Sample Project

Character_Paperdoll

This project creates a small paperdoll system you might find in any RPG type game with items and character stats.

  • Use an interface and base class implementation along with the Injector to create dynamic objects at runtime: (IPaperdoll -> Paperdoll -> PlayerPaperdoll/MonsterPaperdoll).
  • Use Bindings to create a Paperdoll stat container with restrictive item slots.
  • Use Commands to equip items into the various paperdoll slots.
  • Use the Injector and Factory classes inside of SceneView to construct a scene in various ways depending on your needs.