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Basically, I was just wondering if I have to use rawdraw for this. I have an application that uses SDL2 for things like GUI and Window management, threading, and interfacing with OpenGL ES. If I am able to use stuff like SDL2, how (in general) would I go about doing that?
The text was updated successfully, but these errors were encountered:
Basically, I was just wondering if I have to use rawdraw for this. I have an application that uses SDL2 for things like GUI and Window management, threading, and interfacing with OpenGL ES. If I am able to use stuff like SDL2, how (in general) would I go about doing that?
The text was updated successfully, but these errors were encountered: