Welcome to RenderDoc - a graphics debugger currently available for D3D11, Vulkan and OpenGL development on windows.
This document serves primarily as reference guide, introductory document and explanation of which features are available in RenderDoc and how to best use them.
The latest information and discussion is always available on the GitHub wiki.
.. toctree:: :maxdepth: 2 introduction python_api/index in_application_api credits_acknowledgements getting_started/index behind_scenes/index how/index window/index