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The crash occured importing .glb file below (remove .txt to test it). gltf_blendshapes.glb.txt
Import settings are default:
Crash log:
LoginId:12153b0c4388dfc248f2899c93ff810a EpicAccountId:54c2e8bd129d4bd8ab21cdac6214aa4a Assertion failed: BaseLOD < LODIndex [File:D:\build\++UE5\Sync\Engine\Plugins\Experimental\SkeletalReduction\Source\Private\SkeletalMeshReductionPlugin.cpp] [Line: 2086] UnrealEditor_SkeletalMeshReduction UnrealEditor_SkeletalMeshReduction UnrealEditor_SkeletalMeshUtilitiesCommon UnrealEditor_SkeletalMeshUtilitiesCommon UnrealEditor_MeshBuilder UnrealEditor_MeshBuilder UnrealEditor_glTFForUE4Ed!FglTFImporterEdSkeletalMesh::CreateSkeletalMesh() [D:\develop\gitlab-runner\builds\BbjikBeK\0\c4g\gltf\UE4PluginBuilder\glTFForUE4\HostProject\Plugins\glTFForUE4\Source\glTFForUE4Ed\Private\glTF\glTFImporterEdSkeletalMesh.cpp:831] UnrealEditor_glTFForUE4Ed!FglTFImporterEd::CreateNode() [D:\develop\gitlab-runner\builds\BbjikBeK\0\c4g\gltf\UE4PluginBuilder\glTFForUE4\HostProject\Plugins\glTFForUE4\Source\glTFForUE4Ed\Private\glTF\glTFImporterEd.cpp:204] UnrealEditor_glTFForUE4Ed!FglTFImporterEd::CreateNodes() [D:\develop\gitlab-runner\builds\BbjikBeK\0\c4g\gltf\UE4PluginBuilder\glTFForUE4\HostProject\Plugins\glTFForUE4\Source\glTFForUE4Ed\Private\glTF\glTFImporterEd.cpp:154] UnrealEditor_glTFForUE4Ed!FglTFImporterEd::Create() [D:\develop\gitlab-runner\builds\BbjikBeK\0\c4g\gltf\UE4PluginBuilder\glTFForUE4\HostProject\Plugins\glTFForUE4\Source\glTFForUE4Ed\Private\glTF\glTFImporterEd.cpp:137] UnrealEditor_glTFForUE4Ed!UglTFFactory::FactoryCreate() [D:\develop\gitlab-runner\builds\BbjikBeK\0\c4g\gltf\UE4PluginBuilder\glTFForUE4\HostProject\Plugins\glTFForUE4\Source\glTFForUE4Ed\Private\glTF\glTFFactory.cpp:125] UnrealEditor_glTFForUE4Ed!UglTFBinaryFactory::FactoryCreateBinary() [D:\develop\gitlab-runner\builds\BbjikBeK\0\c4g\gltf\UE4PluginBuilder\glTFForUE4\HostProject\Plugins\glTFForUE4\Source\glTFForUE4Ed\Private\glTF\glTFBinaryFactory.cpp:122] UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_AssetTools UnrealEditor_AssetTools UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll
The text was updated successfully, but these errors were encountered:
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The crash occured importing .glb file below (remove .txt to test it).
gltf_blendshapes.glb.txt
Import settings are default:
Crash log:
The text was updated successfully, but these errors were encountered: