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>>> carlfm01 |
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>>> carlfm01 |
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>>> thegiffman |
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>>> thegiffman |
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>>> carlfm01 |
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>>> thegiffman |
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>>> carlfm01 |
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>>> carlfm01 |
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>>> thegiffman
[April 16, 2019, 5:54pm]
Hi Everyone,
I'm building a VR experience for a trade show in July, and part of the
experience will involve a conversation with someone on a smart phone
(e.g. https://www.talktothereasons.com). I'd love to use DeepSpeech in
a conversation engine for this - listening to the mic and letting the
user say one of two choices. I think the current trained English model
would work just fine - I can use a fuzzy string comparison on the
predetermined answer and thus make the choice. I've already tested 0.4.1
on a Ubuntu VM and it performs well. But we'll need to get the client
built for Windows to move forward.
I'd be happy to use 0.5.0 as that already has a Windows client, but
unfortunately it looks like ya'll don't have a trained model ready yet.
So I'll need to do my best to compile 0.4.1 on Windows using Visual
Studio.
I'll be carefully following this
guide,
as well as the thread
here.
Hopefully it will be as simple as grabbing the solution from 0.5.0 and
compiling the 0.4.1 code with it, but I know better than to be so
optimistic.
This seems like a really friendly and helpful community of developers
here. I'll do my best to give a good faith effort, and I hope y'all
won't mind giving the odd tip if I run into trouble. Thanks in advance!
[This is an archived TTS discussion thread from discourse.mozilla.org/t/compiling-the-0-4-1-client-on-windows]
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