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Personal opinion: If the material name ends with "_ore", it is an ore, otherwise it is just a material that requires a special tool.
Related: I believe Bukkit API Material enum provides a dropsSelf() (or something similar), which can be used to identify blocks such as glowstone, clay, gravel, ender_chest etc. that drop "fragments" when not using Silk Touch
That was kind of my initial idea with "_ore" also, but I also decided to include ancient debris since it had the same smelting requirement as other metallic ore, so that's where we're at now and maybe it doesn't need fixing...
Also, Interesting API method - that may be useful for MiningTrophies, or at least help generate candidates (although I don't know if I want to have a huge list of trophies - it's nice to have smaller goals compared to PH's)
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