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Game.cpp
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#include <ncurses.h>
#include "Game.hpp"
void bulletCheck(t_bullets **bullets);
void enemyCheck(t_enemies **enemies, t_bullets **bullets);
Game::Game(void) { }
Game::~Game(void)
{
t_enemies *tene;
while (enemies)
{
tene = enemies;
enemies = enemies->next;
delete tene;
}
t_bullets *tbull;
while (bullets)
{
tbull = bullets;
bullets = bullets->next;
delete tbull;
}
endwin();
}
void Game::init(void)
{
initscr();
noecho();
curs_set(0);
win = newwin(WIN_WIDTH, WIN_HEIGHT, 0, 0);
nodelay(win, TRUE);
keypad(win,TRUE);
gameOver = false;
enemies = nullptr;
bullets = nullptr;
}
void Game::play(void)
{
t_enemies *tene;
while (!gameOver)
{
erase();
keyboard.MoveCharacter(win, &character, &bullets);
spawner.spawn(&enemies);
bulletCheck(&bullets);
enemyCheck(&enemies, &bullets);
character.display();
if (character.collision(enemies, bullets))
gameOver = character.hit();
refresh();
usleep(30000);
}
}