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SignalGenerator.cs
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SignalGenerator.cs
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using System;
using System.Collections.Generic;
using System.Text;
// Copyright (c) 2006, 2007 by Hugh Pyle, inguzaudio.com
namespace DSPUtil
{
/// <summary>
/// 0dbfs signal generators
/// </summary>
public class SignalGenerator : SoundObj
{
protected const double twopi = 2 * Math.PI;
protected double _freq;
protected double _gain;
public SignalGenerator(ushort numChannels, uint sampleRate, double freq, double gain)
{
NumChannels = numChannels;
SampleRate = sampleRate;
_freq = freq;
_gain = gain;
}
/// <summary>
/// Get an iterator for samples
/// </summary>
public override IEnumerator<ISample> Samples
{
get
{
yield break;
}
}
/// <summary> Number of iterations expected to do the signal processing </summary>
public override int Iterations
{
get { return int.MaxValue; }
}
}
public class SineGenerator : SignalGenerator
{
public SineGenerator(ushort numChannels, uint sampleRate, double freq, double gain)
: base(numChannels, sampleRate, freq, gain)
{
}
/// <summary>
/// Get an iterator for samples
/// </summary>
public override IEnumerator<ISample> Samples
{
get
{
ushort nc = NumChannels;
uint sr = SampleRate;
double mul = twopi * _freq / sr;
int n = 0;
Sample s = new Sample(nc);
while (true)
{
double v = _gain * Math.Sin(n * mul);
for (int c = 0; c < nc; c++)
{
s[c] = v;
}
n++;
yield return s;
}
}
}
}
public class SineQuadGenerator : SignalGenerator
{
public SineQuadGenerator(ushort numChannels, uint sampleRate, double freq, double gain)
: base(numChannels, sampleRate, freq, gain)
{
}
/// <summary>
/// Get an iterator for samples
/// </summary>
public override IEnumerator<ISample> Samples
{
get
{
ushort nc = NumChannels;
if (nc < 2)
{
throw new ArgumentOutOfRangeException("NumChannels", "Quadrature requires two channels.");
}
uint sr = SampleRate;
double mul = twopi * _freq / sr;
int n = 0;
Sample s = new Sample(nc);
while (true)
{
s[0] = _gain * Math.Cos(n * mul);
s[1] = _gain * Math.Sin(n * mul);
n++;
yield return s;
}
}
}
}
public class SquareGenerator : SignalGenerator
{
public SquareGenerator(ushort numChannels, uint sampleRate, double freq, double gain)
: base(numChannels, sampleRate, freq, gain)
{
}
/// <summary>
/// Get an iterator for samples
/// </summary>
public override IEnumerator<ISample> Samples
{
get
{
ushort nc = NumChannels;
uint sr = SampleRate;
double mul = 2 * _freq / sr;
int n = 0;
Sample s = new Sample(nc);
while (true)
{
double saw = ((n * mul) % 2) - 1;
double v = saw >0 ? _gain : -_gain;
for (int c = 0; c < nc; c++)
{
s[c] = v;
}
n++;
yield return s;
}
}
}
}
public class Harmonic
{
public double Gain;
public double Phase;
public Harmonic(double gain)
{
Gain = gain;
Phase = 0;
}
public Harmonic(double gain, double phase)
{
Gain = gain;
Phase = phase;
}
}
public abstract class HarmonicGenerator : SignalGenerator
{
public HarmonicGenerator(ushort numChannels, uint sampleRate, double freq, double gain)
: base(numChannels, sampleRate, freq, gain)
{
}
public virtual List<Harmonic> Harmonics
{
get
{
List<Harmonic> harmonics = new List<Harmonic>();
return harmonics;
}
}
/// <summary>
/// Get an iterator for samples
/// </summary>
public override IEnumerator<ISample> Samples
{
get
{
ushort nc = NumChannels;
uint sr = SampleRate;
double mul = twopi * _freq / sr;
int n = 0;
List<Harmonic> lH = Harmonics;
List<Sample> samples = new List<Sample>((int)sr);
while(n<sr)
{
double v = 0;
for (int nH = 0; nH < lH.Count; nH++)
{
Harmonic h = lH[nH];
if (h.Gain > 0) v += h.Gain * Math.Sin((nH * n * mul) + h.Phase);
}
Sample s = new Sample(nc);
for (int c = 0; c < nc; c++)
{
s[c] = v;
}
n++;
samples.Add(s);
}
while (true)
{
foreach (Sample s in samples)
{
yield return s;
}
}
}
}
}
public class BandLimitedSquareGenerator : HarmonicGenerator
{
public BandLimitedSquareGenerator(ushort numChannels, uint sampleRate, double freq, double gain)
: base(numChannels, sampleRate, freq, gain)
{
}
public override List<Harmonic> Harmonics
{
get
{
List<Harmonic> harmonics = new List<Harmonic>();
uint sr = SampleRate;
int nH = 0;
double g = _gain * 4 / Math.PI;
while (true)
{
double fN = _freq * (nH + 1);
if (fN > sr / 2)
{
// Above Nyquist; stop
break;
}
Harmonic h = new Harmonic(nH % 2 == 0 ? 0 : g / nH);
harmonics.Add(h);
nH++;
}
return harmonics;
}
}
}
public class TriangleGenerator : SignalGenerator
{
public TriangleGenerator(ushort numChannels, uint sampleRate, double freq, double gain)
: base(numChannels, sampleRate, freq, gain)
{
}
/// <summary>
/// Get an iterator for samples
/// </summary>
public override IEnumerator<ISample> Samples
{
get
{
ushort nc = NumChannels;
uint sr = SampleRate;
double mul = 2 * _freq / sr;
int n = 0;
Sample s = new Sample(nc);
while (true)
{
double saw = ((n * mul) % 2);
double v = 2 * saw;
if (v > 1) v = 2 - v;
if (v < -1) v = -2 - v;
for (int c = 0; c < nc; c++)
{
s[c] = _gain * v;
}
n++;
yield return s;
}
}
}
}
public class BandLimitedTriangleGenerator : HarmonicGenerator
{
public BandLimitedTriangleGenerator(ushort numChannels, uint sampleRate, double freq, double gain)
: base(numChannels, sampleRate, freq, gain)
{
}
public override List<Harmonic> Harmonics
{
get
{
List<Harmonic> harmonics = new List<Harmonic>();
uint sr = SampleRate;
int nH = 0;
double g = _gain * 8 / (Math.PI * Math.PI);
while (true)
{
double fN = _freq * (nH + 1);
if (fN > sr / 2)
{
// Above Nyquist; stop
break;
}
Harmonic h = new Harmonic(nH % 2 == 0 ? 0 : g / (nH * nH), nH % 4 == 1 ? Math.PI : 0);
harmonics.Add(h);
nH++;
}
return harmonics;
}
}
}
public class SawtoothGenerator : SignalGenerator
{
public SawtoothGenerator(ushort numChannels, uint sampleRate, double freq, double gain)
: base(numChannels, sampleRate, freq, gain)
{
}
/// <summary>
/// Get an iterator for samples
/// </summary>
public override IEnumerator<ISample> Samples
{
get
{
ushort nc = NumChannels;
uint sr = SampleRate;
double mul = 2 * _freq / sr;
int n = 0;
Sample s = new Sample(nc);
while (true)
{
double saw = ((n * mul) % 2) - 1;
double v = _gain * saw;
for (int c = 0; c < nc; c++)
{
s[c] = v;
}
n++;
yield return s;
}
}
}
}
public class BandLimitedSawtoothGenerator : HarmonicGenerator
{
public BandLimitedSawtoothGenerator(ushort numChannels, uint sampleRate, double freq, double gain)
: base(numChannels, sampleRate, freq, gain)
{
}
public override List<Harmonic> Harmonics
{
get
{
List<Harmonic> harmonics = new List<Harmonic>();
uint sr = SampleRate;
int nH = 1;
double g = _gain * 2 / Math.PI;
harmonics.Add(new Harmonic(0,0));
while (true)
{
double fN = _freq * (nH + 1);
if (fN > sr / 2)
{
// Above Nyquist; stop
break;
}
Harmonic h = new Harmonic(g / nH, Math.PI);
harmonics.Add(h);
nH++;
}
return harmonics;
}
}
}
}