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Copy pathZombie Tower Defense.userprefs
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Zombie Tower Defense.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\GameController\BulletController\BulletController.cs">
<Files>
<File FileName="Assets\Epic Toon FX\Demo\Scripts\ETFXProjectileScript.cs" Line="17" Column="27" />
<File FileName="Assets\Scripts\GameController\CharacterController\EnemyController\Enemy08.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\GameController\CharacterController\EnemyController\Enemy09.cs" Line="13" Column="85" />
<File FileName="Assets\Scripts\GameController\CharacterController\UnitController\UnitController.cs" Line="713" Column="2" />
<File FileName="Assets\Scripts\GameController\BulletController\BulletController.cs" Line="145" Column="1" />
<File FileName="Assets\Scripts\GameController\CharacterController\UnitController\Unit01.cs" Line="58" Column="13" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>