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LRUCache.cpp
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#include <iostream>
#include <vector>
#include <map>
#include <string>
#include <algorithm>
#include <set>
#include <cassert>
using namespace std;
struct Node{
Node* next;
Node* prev;
int value;
int key;
Node(Node* p, Node* n, int k, int val):prev(p),next(n),key(k),value(val){};
Node(int k, int val):prev(NULL),next(NULL),key(k),value(val){};
};
class Cache{
protected:
map<int,Node*> mp; //map the key to the node in the linked list
int cp; //capacity
Node* tail; // double linked list tail pointer
Node* head; // double linked list head pointer
virtual void set(int, int) = 0; //set function
virtual int get(int) = 0; //get function
};
class LRUCache : public Cache {
public:
LRUCache(int const capacity) : Cache{} {
Cache::cp = capacity;
Cache::tail = NULL;
Cache::head = NULL;
}
virtual void set(int const key, int const value){
if (auto const it {mp.find(key)};
it == mp.end()){
auto new_head_node{new Node(key, value)};
if (!Cache::head){
Cache::tail = new_head_node;
} else {
new_head_node->next = Cache::head;
new_head_node->next->prev = new_head_node;
}
Cache::head = new_head_node;
Cache::mp.emplace(key, new_head_node);
if (Cache::mp.size() == Cache::cp + 1){
auto tmp{Cache::tail->prev};
Cache::tail->prev = NULL;
Cache::mp.erase(Cache::tail->key);
delete Cache::tail;
Cache::tail = tmp;
}
}
else {
if (Cache::head == it->second){
return;
} else if (Cache::tail == it->second){
it->second->prev->next = NULL;
} else{
it->second->prev->next = it->second->next;
it->second->next->prev = it->second->prev;
}
it->second->next = Cache::head;
it->second->prev = NULL;
Cache::head = it->second;
}
}
virtual int get(int k) {
if (auto const it{Cache::mp.find(k)};
it == Cache::mp.end()){
return -1;
} else {
return it->second->value;
}
}
};
int main() {
int n, capacity,i;
cin >> n >> capacity;
LRUCache l(capacity);
for(i=0;i<n;i++) {
string command;
cin >> command;
if(command == "get") {
int key;
cin >> key;
cout << l.get(key) << endl;
}
else if(command == "set") {
int key, value;
cin >> key >> value;
l.set(key,value);
}
}
return 0;
}