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rotary.cpp
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/* Rotary encoder handler for arduino. v1.1
*
* Copyright 2011 Ben Buxton. Licenced under the GNU GPL Version 3.
* Contact: [email protected]
*
* A typical mechanical rotary encoder emits a two bit gray code
* on 3 output pins. Every step in the output (often accompanied
* by a physical 'click') generates a specific sequence of output
* codes on the pins.
*
* There are 3 pins used for the rotary encoding - one common and
* two 'bit' pins.
*
* The following is the typical sequence of code on the output when
* moving from one step to the next:
*
* Position Bit1 Bit2
* ----------------------
* Step1 0 0
* 1/4 1 0
* 1/2 1 1
* 3/4 0 1
* Step2 0 0
*
* From this table, we can see that when moving from one 'click' to
* the next, there are 4 changes in the output code.
*
* - From an initial 0 - 0, Bit1 goes high, Bit0 stays low.
* - Then both bits are high, halfway through the step.
* - Then Bit1 goes low, but Bit2 stays high.
* - Finally at the end of the step, both bits return to 0.
*
* Detecting the direction is easy - the table simply goes in the other
* direction (read up instead of down).
*
* To decode this, we use a simple state machine. Every time the output
* code changes, it follows state, until finally a full steps worth of
* code is received (in the correct order). At the final 0-0, it returns
* a value indicating a step in one direction or the other.
*
* It's also possible to use 'half-step' mode. This just emits an event
* at both the 0-0 and 1-1 positions. This might be useful for some
* encoders where you want to detect all positions.
*
* If an invalid state happens (for example we go from '0-1' straight
* to '1-0'), the state machine resets to the start until 0-0 and the
* next valid codes occur.
*
* The biggest advantage of using a state machine over other algorithms
* is that this has inherent debounce built in. Other algorithms emit spurious
* output with switch bounce, but this one will simply flip between
* sub-states until the bounce settles, then continue along the state
* machine.
* A side effect of debounce is that fast rotations can cause steps to
* be skipped. By not requiring debounce, fast rotations can be accurately
* measured.
* Another advantage is the ability to properly handle bad state, such
* as due to EMI, etc.
* It is also a lot simpler than others - a static state table and less
* than 10 lines of logic.
*/
#include "Arduino.h"
#include "rotary.h"
/*
* The below state table has, for each state (row), the new state
* to set based on the next encoder output. From left to right in,
* the table, the encoder outputs are 00, 01, 10, 11, and the value
* in that position is the new state to set.
*/
#define R_START 0x0
#ifdef HALF_STEP
// Use the half-step state table (emits a code at 00 and 11)
#define R_CCW_BEGIN 0x1
#define R_CW_BEGIN 0x2
#define R_START_M 0x3
#define R_CW_BEGIN_M 0x4
#define R_CCW_BEGIN_M 0x5
const unsigned char ttable[6][4] = {
// R_START (00)
{R_START_M, R_CW_BEGIN, R_CCW_BEGIN, R_START},
// R_CCW_BEGIN
{R_START_M | DIR_CCW, R_START, R_CCW_BEGIN, R_START},
// R_CW_BEGIN
{R_START_M | DIR_CW, R_CW_BEGIN, R_START, R_START},
// R_START_M (11)
{R_START_M, R_CCW_BEGIN_M, R_CW_BEGIN_M, R_START},
// R_CW_BEGIN_M
{R_START_M, R_START_M, R_CW_BEGIN_M, R_START | DIR_CW},
// R_CCW_BEGIN_M
{R_START_M, R_CCW_BEGIN_M, R_START_M, R_START | DIR_CCW},
};
#else
// Use the full-step state table (emits a code at 00 only)
#define R_CW_FINAL 0x1
#define R_CW_BEGIN 0x2
#define R_CW_NEXT 0x3
#define R_CCW_BEGIN 0x4
#define R_CCW_FINAL 0x5
#define R_CCW_NEXT 0x6
const unsigned char ttable[7][4] = {
// R_START
{R_START, R_CW_BEGIN, R_CCW_BEGIN, R_START},
// R_CW_FINAL
{R_CW_NEXT, R_START, R_CW_FINAL, R_START | DIR_CW},
// R_CW_BEGIN
{R_CW_NEXT, R_CW_BEGIN, R_START, R_START},
// R_CW_NEXT
{R_CW_NEXT, R_CW_BEGIN, R_CW_FINAL, R_START},
// R_CCW_BEGIN
{R_CCW_NEXT, R_START, R_CCW_BEGIN, R_START},
// R_CCW_FINAL
{R_CCW_NEXT, R_CCW_FINAL, R_START, R_START | DIR_CCW},
// R_CCW_NEXT
{R_CCW_NEXT, R_CCW_FINAL, R_CCW_BEGIN, R_START},
};
#endif
/*
* Constructor. Each arg is the pin number for each encoder contact.
*/
Rotary::Rotary(char _pin1, char _pin2) {
// Assign variables.
pin1 = _pin1;
pin2 = _pin2;
// Set pins to input.
pinMode(pin1, INPUT);
pinMode(pin2, INPUT);
#ifdef ENABLE_PULLUPS
digitalWrite(pin1, HIGH);
digitalWrite(pin2, HIGH);
#endif
// Initialise state.
state = R_START;
}
unsigned char Rotary::process() {
// Grab state of input pins.
unsigned char pinstate = (digitalRead(pin2) << 1) | digitalRead(pin1);
// Determine new state from the pins and state table.
state = ttable[state & 0xf][pinstate];
// Return emit bits, ie the generated event.
return state & 0x30;
}