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This repository has been archived by the owner on Jan 6, 2020. It is now read-only.
At the moment, FuckingClippy uses a simple system of loading an image and sliding it into a PictureBox.Image, which is the worst-case memory usage. The PictureBox.Image field was never meant for animation.
FuckingClippy needs an upgrade, which includes:
A static FastImage (to be soon programmed) object in memory
Avoids making new Image objects every time an Image is loaded
A custom rendering Control (Draw method) which paints the FastImage
Call GC once at the end of the animation
The text was updated successfully, but these errors were encountered:
At the moment, FuckingClippy uses a simple system of loading an image and sliding it into a PictureBox.Image, which is the worst-case memory usage. The PictureBox.Image field was never meant for animation.
FuckingClippy needs an upgrade, which includes:
The text was updated successfully, but these errors were encountered: