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gn.rs
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// Copyright 2018-2019 the Deno authors. All rights reserved. MIT license.
// This is used in cli/build.rs and core/build.rs to interface with the GN build
// system (which defines the deno build).
use std::env;
use std::path::{self, Path, PathBuf};
use std::process::Command;
pub struct Build {
gn_mode: String,
root: PathBuf,
pub gn_out_dir: String,
pub gn_out_path: PathBuf,
pub check_only: bool,
}
impl Build {
pub fn setup() -> Build {
let gn_mode = if cfg!(target_os = "windows") {
// On Windows, we need to link with a release build of libdeno, because
// rust always uses the release CRT.
// TODO(piscisaureus): make linking with debug libdeno possible.
String::from("release")
} else {
// Cargo sets PROFILE to either "debug" or "release", which conveniently
// matches the build modes we support.
env::var("PROFILE").unwrap()
};
// cd into workspace root.
assert!(env::set_current_dir("..").is_ok());
let root = env::current_dir().unwrap();
// If not using host default target the output folder will change
// target/release will become target/$TARGET/release
// Gn should also be using this output directory as well
// most things will work with gn using the default
// output directory but some tests depend on artifacts
// being in a specific directory relative to the main build output
let gn_out_path = root.join(format!("target/{}", gn_mode.clone()));
let gn_out_dir = normalize_path(&gn_out_path);
// Tell Cargo when to re-run this file. We do this first, so these directives
// can take effect even if something goes wrong later in the build process.
println!("cargo:rerun-if-env-changed=DENO_BUILD_PATH");
// TODO: this is obviously not appropriate here.
println!("cargo:rerun-if-env-changed=APPVEYOR_REPO_COMMIT");
// This helps Rust source files locate the snapshot, source map etc.
println!("cargo:rustc-env=GN_OUT_DIR={}", gn_out_dir);
// Detect if we're being invoked by the rust language server (RLS).
// Unfortunately we can't detect whether we're being run by `cargo check`.
let check_only = env::var_os("CARGO")
.map(PathBuf::from)
.as_ref()
.and_then(|p| p.file_stem())
.and_then(|f| f.to_str())
.map(|s| s.starts_with("rls"))
.unwrap_or(false);
if check_only {
// Enable the 'check_only' feature, which enables some workarounds in the
// rust source code to compile successfully without a bundle and snapshot
println!("cargo:rustc-cfg=feature=\"check-only\"");
}
Build {
gn_out_dir,
gn_out_path,
check_only,
gn_mode,
root,
}
}
pub fn run(&self, gn_target: &str) {
if !self.gn_out_path.join("build.ninja").exists() {
let status = Command::new("python")
.env("DENO_BUILD_PATH", &self.gn_out_dir)
.env("DENO_BUILD_MODE", &self.gn_mode)
.env("DEPOT_TOOLS_WIN_TOOLCHAIN", "0")
.arg("./tools/setup.py")
.status()
.expect("setup.py failed");
assert!(status.success());
}
let mut ninja = Command::new("third_party/depot_tools/ninja");
let ninja = if !cfg!(target_os = "windows") {
&mut ninja
} else {
// Windows needs special configuration. This is similar to the function of
// python_env() in //tools/util.py.
let python_path: Vec<String> = vec![
"third_party/python_packages",
"third_party/python_packages/win32",
"third_party/python_packages/win32/lib",
"third_party/python_packages/Pythonwin",
].into_iter()
.map(|p| self.root.join(p).into_os_string().into_string().unwrap())
.collect();
let orig_path = String::from(";")
+ &env::var_os("PATH").unwrap().into_string().unwrap();
let path = self
.root
.join("third_party/python_packages/pywin32_system32")
.into_os_string()
.into_string()
.unwrap();
ninja
.env("PYTHONPATH", python_path.join(";"))
.env("PATH", path + &orig_path)
.env("DEPOT_TOOLS_WIN_TOOLCHAIN", "0")
};
let status = ninja
.arg(gn_target)
.arg("-C")
.arg(&self.gn_out_dir)
.status()
.expect("ninja failed");
assert!(status.success());
}
}
// Utility function to make a path absolute, normalizing it to use forward
// slashes only. The returned value is an owned String, otherwise panics.
fn normalize_path<T: AsRef<Path>>(path: T) -> String {
path
.as_ref()
.to_str()
.unwrap()
.to_owned()
.chars()
.map(|c| if path::is_separator(c) { '/' } else { c })
.collect()
}