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Right now, for 2D there can appear ghost collision between static polygons and circles for eg. It would be nice if there was a way to handle these. Box2D has the following post of how they solve this: https://box2d.org/posts/2020/06/ghost-collisions/
Right now, for 2D there can appear ghost collision between static polygons and circles for eg. It would be nice if there was a way to handle these. Box2D has the following post of how they solve this: https://box2d.org/posts/2020/06/ghost-collisions/
There is also this other post of how to solve this: http://briansemrau.github.io/dealing-with-ghost-collisions/
The first uses a technique that requires a new type of shape/data for it.
The second seems to be a simple callback for handling this.
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