From 0418c2a3a21755346e02ce04900629d04b8189d5 Mon Sep 17 00:00:00 2001 From: dikra-prasetya Date: Thu, 24 May 2018 11:25:07 +0900 Subject: [PATCH] Fix readme --- Assets/SimpleFirebaseUnity/Plugins.meta | 9 +++++++++ Assets/SimpleFirebaseUnity/Plugins/Android.meta | 9 +++++++++ Assets/SimpleFirebaseUnity/README.html | 16 +++++++++------- Assets/SimpleFirebaseUnity/README.md | 11 +++++++---- README.md | 11 +++++++---- 5 files changed, 41 insertions(+), 15 deletions(-) create mode 100644 Assets/SimpleFirebaseUnity/Plugins.meta create mode 100644 Assets/SimpleFirebaseUnity/Plugins/Android.meta diff --git a/Assets/SimpleFirebaseUnity/Plugins.meta b/Assets/SimpleFirebaseUnity/Plugins.meta new file mode 100644 index 0000000..de2446d --- /dev/null +++ b/Assets/SimpleFirebaseUnity/Plugins.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 93215eeeda87b034a8210d4d756b8b53 +folderAsset: yes +timeCreated: 1527127823 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SimpleFirebaseUnity/Plugins/Android.meta b/Assets/SimpleFirebaseUnity/Plugins/Android.meta new file mode 100644 index 0000000..e029634 --- /dev/null +++ b/Assets/SimpleFirebaseUnity/Plugins/Android.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 08b1df9128459ef438b89e0eba2fc848 +folderAsset: yes +timeCreated: 1527127823 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SimpleFirebaseUnity/README.html b/Assets/SimpleFirebaseUnity/README.html index 539202c..1c7bb1f 100644 --- a/Assets/SimpleFirebaseUnity/README.html +++ b/Assets/SimpleFirebaseUnity/README.html @@ -76,8 +76,10 @@

FirebaseObserver

Notes on Authorization

For authorization, the easiest way that I could recommend would be to use Firebase’s secret key (now deprecated). You could create your own token with Google’s API or library then pass it through “auth” or “access_token” parameter. See https://firebase.google.com/docs/database/rest/auth for more detail.

-

Releases

-

v1.1

+

Android Manifest

+

The included Android manifest is just for adding internet permission to your app just in case. You could delete that and add the permission to your own Android manifest.

+

Releases

+

v1.1

  1. Repository is now on Unity project format, and the scripts are provided as it is inside plugin’s folder.

    @@ -98,7 +100,7 @@

    v1.1

    Some minor refactorings are included.

-

v1.0.0b

+

v1.0.0b

Major updates:

  1. @@ -118,12 +120,12 @@

    v1.0.0b

    Plugin is now working on Web platforms. Hopefully now working on all platforms.

-

v0.2.0

+

v0.2.0

Fixed a minor bug on the parameter builder, added handling for print=silent case (which returns status code 204, not the usual 200), and updated the FirebaseError class.

-

v0.1.0

+

v0.1.0

Simply wraps-up all of the basic methods of Firebase REST API which is documented in https://www.firebase.com/docs/rest/

-

Notes

+

Notes

This plugin has been tested and works like a charm on Desktop (Windows & Mac), Web, iOS, and Android. Possibly it also does work well on other platforms since most of the implementation is only a simple http REST request.

-

License

+

License

MIT

\ No newline at end of file diff --git a/Assets/SimpleFirebaseUnity/README.md b/Assets/SimpleFirebaseUnity/README.md index 07e522a..0c021b9 100644 --- a/Assets/SimpleFirebaseUnity/README.md +++ b/Assets/SimpleFirebaseUnity/README.md @@ -113,6 +113,9 @@ observer.Stop (); // Stops the observer coroutine #### Notes on Authorization For authorization, the easiest way that I could recommend would be to use Firebase's secret key (now deprecated). You could create your own token with Google's API or library then pass it through "auth" or "access_token" parameter. See https://firebase.google.com/docs/database/rest/auth for more detail. +#### Android Manifest +The included Android manifest is just for adding internet permission to your app just in case. You could delete that and add the permission to your own Android manifest. + ## Releases ### v1.1 @@ -120,13 +123,13 @@ For authorization, the easiest way that I could recommend would be to use Fireba 2. Namespace is changed to "SimpleFirebaseUnity". -2. Json serialize/deserialize inside Firebase request's process will be handled in different thread, which will prevent blocking on Unity's main thread. +3. Json serialize/deserialize inside Firebase request's process will be handled in different thread, which will prevent blocking on Unity's main thread. -3. FirebaseQueue is now behaves properly when encountering an error. Pop will not occur until the current head is successfully processed (which previously on that case will just skip the error request instead). +4. FirebaseQueue is now behaves properly when encountering an error. Pop will not occur until the current head is successfully processed (which previously on that case will just skip the error request instead). -4. Added some new parameters that are now included on Firebase's documentation. +5. Added some new parameters that are now included on Firebase's documentation. -5. Some minor refactorings are included. +6. Some minor refactorings are included. ### v1.0.0b Major updates: diff --git a/README.md b/README.md index 07e522a..0c021b9 100644 --- a/README.md +++ b/README.md @@ -113,6 +113,9 @@ observer.Stop (); // Stops the observer coroutine #### Notes on Authorization For authorization, the easiest way that I could recommend would be to use Firebase's secret key (now deprecated). You could create your own token with Google's API or library then pass it through "auth" or "access_token" parameter. See https://firebase.google.com/docs/database/rest/auth for more detail. +#### Android Manifest +The included Android manifest is just for adding internet permission to your app just in case. You could delete that and add the permission to your own Android manifest. + ## Releases ### v1.1 @@ -120,13 +123,13 @@ For authorization, the easiest way that I could recommend would be to use Fireba 2. Namespace is changed to "SimpleFirebaseUnity". -2. Json serialize/deserialize inside Firebase request's process will be handled in different thread, which will prevent blocking on Unity's main thread. +3. Json serialize/deserialize inside Firebase request's process will be handled in different thread, which will prevent blocking on Unity's main thread. -3. FirebaseQueue is now behaves properly when encountering an error. Pop will not occur until the current head is successfully processed (which previously on that case will just skip the error request instead). +4. FirebaseQueue is now behaves properly when encountering an error. Pop will not occur until the current head is successfully processed (which previously on that case will just skip the error request instead). -4. Added some new parameters that are now included on Firebase's documentation. +5. Added some new parameters that are now included on Firebase's documentation. -5. Some minor refactorings are included. +6. Some minor refactorings are included. ### v1.0.0b Major updates: