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Copy pathFrameStreamSockInput.go
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FrameStreamSockInput.go
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/*
* Copyright (c) 2013-2019 by Farsight Security, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package dnstap
import (
"fmt"
"net"
"os"
"time"
)
// A FrameStreamSockInput collects dnstap data from one or more clients of
// a listening socket.
type FrameStreamSockInput struct {
wait chan bool
listener net.Listener
timeout time.Duration
log Logger
}
// NewFrameStreamSockInput creates a FrameStreamSockInput collecting dnstap
// data from clients which connect to the given listener.
func NewFrameStreamSockInput(listener net.Listener) (input *FrameStreamSockInput) {
input = new(FrameStreamSockInput)
input.listener = listener
input.log = &nullLogger{}
return
}
// SetTimeout sets the timeout for reading the initial handshake and writing
// response control messages to clients of the FrameStreamSockInput's listener.
//
// The timeout is effective only for connections accepted after the call to
// SetTimeout.
func (input *FrameStreamSockInput) SetTimeout(timeout time.Duration) {
input.timeout = timeout
}
// SetLogger configures a logger for the FrameStreamSockInput.
func (input *FrameStreamSockInput) SetLogger(logger Logger) {
input.log = logger
}
// NewFrameStreamSockInputFromPath creates a unix domain socket at the
// given socketPath and returns a FrameStreamSockInput collecting dnstap
// data from clients connecting to this socket.
//
// If a socket or other file already exists at socketPath,
// NewFrameStreamSockInputFromPath removes it before creating the socket.
func NewFrameStreamSockInputFromPath(socketPath string) (input *FrameStreamSockInput, err error) {
os.Remove(socketPath)
listener, err := net.Listen("unix", socketPath)
if err != nil {
return
}
return NewFrameStreamSockInput(listener), nil
}
// ReadInto accepts connections to the FrameStreamSockInput's listening
// socket and sends all dnstap data read from these connections to the
// output channel.
//
// ReadInto satisfies the dnstap Input interface.
func (input *FrameStreamSockInput) ReadInto(output chan []byte) {
var n uint64
for {
conn, err := input.listener.Accept()
if err != nil {
input.log.Printf("%s: accept failed: %v\n",
input.listener.Addr(),
err)
continue
}
n++
origin := ""
switch conn.RemoteAddr().Network() {
case "tcp", "tcp4", "tcp6":
origin = fmt.Sprintf(" from %s", conn.RemoteAddr())
}
i, err := NewFrameStreamInputTimeout(conn, true, input.timeout)
if err != nil {
input.log.Printf("%s: connection %d: open input%s failed: %v",
conn.LocalAddr(), n, origin, err)
continue
}
input.log.Printf("%s: accepted connection %d%s",
conn.LocalAddr(), n, origin)
i.SetLogger(input.log)
go func(cn uint64) {
i.ReadInto(output)
input.log.Printf("%s: closed connection %d%s",
conn.LocalAddr(), cn, origin)
}(n)
}
}
// Wait satisfies the dnstap Input interface.
//
// The FrameSTreamSocketInput Wait method never returns, because the
// corresponding Readinto method also never returns.
func (input *FrameStreamSockInput) Wait() {
select {}
}