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field_state.go
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/
field_state.go
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package manta
type fieldState struct {
state []interface{}
}
func newFieldState() *fieldState {
return &fieldState{
state: make([]interface{}, 8),
}
}
func (s *fieldState) get(fp *fieldPath) interface{} {
x := s
z := 0
for i := 0; i <= fp.last; i++ {
z = fp.path[i]
if len(x.state) < z+2 {
return nil
}
if i == fp.last {
return x.state[z]
}
if _, ok := x.state[z].(*fieldState); !ok {
return nil
}
x = x.state[z].(*fieldState)
}
return nil
}
func (s *fieldState) set(fp *fieldPath, v interface{}) {
x := s
z := 0
for i := 0; i <= fp.last; i++ {
z = fp.path[i]
if y := len(x.state); y < z+2 {
z := make([]interface{}, max(z+2, y*2))
copy(z, x.state)
x.state = z
}
if i == fp.last {
if _, ok := x.state[z].(*fieldState); !ok {
x.state[z] = v
}
return
}
if _, ok := x.state[z].(*fieldState); !ok {
x.state[z] = newFieldState()
}
x = x.state[z].(*fieldState)
}
}
func max(a, b int) int {
if a > b {
return a
}
return b
}