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[Proposal]: Partial properties (VS 17.11, .NET 9) #6420

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RikkiGibson opened this issue Aug 30, 2022 · 95 comments
Open
1 of 4 tasks

[Proposal]: Partial properties (VS 17.11, .NET 9) #6420

RikkiGibson opened this issue Aug 30, 2022 · 95 comments
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Implemented Needs ECMA Spec This feature has been implemented in C#, but still needs to be merged into the ECMA specification Proposal champion Proposal
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@RikkiGibson
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RikkiGibson commented Aug 30, 2022

Partial properties

Summary

Allow the partial modifier on properties to separate declaration and implementation parts, similar to partial methods.

// UserCode.cs
public partial class ViewModel : INotifyPropertyChanged
{
    public event PropertyChangedEventHandler PropertyChanged;

    [NotifyPropertyChanged]
    public partial string UserName { get; set; }
}

// Generated.cs
public partial class ViewModel
{
    private string __generated_userName;

    public partial string UserName
    {
        get => __generated_userName;
        set
        {
            if (value != __generated_userName)
            {
                __generated_userName = value;
                PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(UserName)));
            }
        }
    }
}

Motivation

When we did extended partial methods, we indicated we would like to consider adding support for other kinds of partial members in the future. The community has shown enthusiasm for partial properties in particular.

.NET has a number of scenarios where a property implementation is some kind of boilerplate. One of the most prominent cases is INotifyPropertyChanged, as seen above. Another is dependency properties. There are currently production source generators designed to handle these scenarios. These currently work by having the user write a field and having the generator add the corresponding property.

// UserCode.cs
public partial class ViewModel : INotifyPropertyChanged
{
    public event PropertyChangedEventHandler PropertyChanged;

    [NotifyPropertyChanged]
    private string _userName;
}

// Generated.cs
public partial class ViewModel
{
    public string UserName
    {
        get => /* ... */;
        set
        {
            // ...
        }
    }
}

Under this scheme, users have to become familiar with the conventions for how the generator creates properties based on their fields. Additional workarounds are needed for users to be able to change accessibility, virtual-ness, attributes, or other aspects of the generated property. Also, using features like find-all-references requires navigating to the generated property, instead of being able to just look at the declarations in user code. All of these issues are solved fairly naturally by adding partial properties to the language.

Detailed design

Detailed design has been moved to partial-properties.md.

Design meetings

https://github.com/dotnet/csharplang/blob/main/meetings/2022/LDM-2022-08-31.md#partial-properties
https://github.com/dotnet/csharplang/blob/main/meetings/2022/LDM-2022-11-02.md#partial-properties

@canton7
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canton7 commented Aug 30, 2022

Apologies if this is considered spam, but I just want to say thank you for working on this, and as an INPC SG author and strong proponent of partial properties, I agree with everything in your proposal 👍

@HaloFour
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HaloFour commented Aug 30, 2022

I still don't understand the distaste the team has expressed in supporting source generators in AOP scenarios properly. This proposal (and the others) feel a lot less intuitive and are significantly less capable. For example, it remains impossible to have custom logic within the accessor method while applying an aspect, and it remains impossible to apply multiple aspects unless they are all supported by the same source generator.

You either have a big cliff at which point you simply can't use source generators at all, or you need to find the one Swiss Army Source Generator to Rule Them All that lets you do everything you could possibly need to ever do in a property accessor, which likely includes twisting the code in awkward ways that would be less intuitive than AOP would be anyway.

@alrz
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alrz commented Aug 31, 2022

The property declarations and their accessor declarations must have the same modifiers

One thing I like about partial classes is that you can add a part just by a partial class declaration no matter what the base is or what modifiers are applied (but if you do include them, they have to match).

I think the same could be applied to partial members so that generators won't need to bother duplicating every detail.

@Sergio0694
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This looks awesome! 😄

"I think the same could be applied to partial members so that generators won't need to bother duplicating every detail."

Had the same thought - it'd be nice if the partial implementation could just use get/set/init without having to repeat the accessibility modifier. Not a big deal though, even if it was required, not an issue for a generator to be more verbose there.

The only remaining concern/scenario that comes to mind to me is: attributes on fields. That is, since releasing the MVVM Toolkit 8.0 we've had tons of requests about being able to customize how attributes can be added to fields and generated properties. It would be nice if people had some ability to annotate a partial property with attributes that are meant for the backing fields too, and the partial implementation would be given field (which would always be present in that case) with those attributes:

[field: SomeFieldAttribute]
public partial string Name { get; set; }

This way the generator could do eg.:

public partial string Name
{
    get => field;
    set => SetProperty(ref field, value);
}

This would be really important as it'd give users more flexibility and avoid "falling off a cliff" where the second you need a field attribute you're forced to give up generated properties entirely, and going back to manually doing everything. This feature has been requested several times and it's one of the main pain points we've seen for users of our INPC source generator.

@HaloFour
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@Sergio0694

This would be really important as it'd give users more flexibility and avoid "falling off a cliff" where the second you need a field attribute you're forced to give up generated properties entirely, and going back to manually doing everything.

I guess the alternative there would be that the source generator would be expected to detect the field-targeted attributes on the partial property and to copy them correctly to the backing field declarations?

@Sergio0694
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Yeah that'd also be possible, just generators would have to manually copy all attributes (including arguments), because Roslyn would otherwise just ignore them. There's also the issue of the diagnostic being emitted ("attribute target is invalid here and will be ignored"), but I guess Roslyn could automatically suppress it if you're annotating a partial property 🤔

@333fred
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333fred commented Aug 31, 2022

but I guess Roslyn could automatically suppress it if you're annotating a partial property 🤔

It wouldn't, but you could.

@michael-hawker
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@Sergio0694

This would be really important as it'd give users more flexibility and avoid "falling off a cliff" where the second you need a field attribute you're forced to give up generated properties entirely, and going back to manually doing everything.

I guess the alternative there would be that the source generator would be expected to detect the field-targeted attributes on the partial property and to copy them correctly to the backing field declarations?

I mean some attributes can target both fields and properties, so it'd be hard to separate the intent unless there was a way to specify which target the developer intends for the attribute?

@Sergio0694
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Sergio0694 commented Aug 31, 2022

"it'd be hard to separate the intent unless there was a way to specify which target the developer intends for the attribute?"

That's why I'm saying that developers would use explicit attribute targets in this context 🙂

[Foo] // Goes on the property
[property: Foo] // Redundant, but you can also explicitly target the property if you want
[field: Foo] // Same attribute, but this goes on the field
public partial string Name { get; set; }

@HaloFour
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@michael-hawker

I mean some attributes can target both fields and properties, so it'd be hard to separate the intent unless there was a way to specify which target the developer intends for the attribute?

Right now the attribute targets the property unless explicitly targeted to the field via [field: FooAttribute].

@RikkiGibson
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The property declarations and their accessor declarations must have the same modifiers

One thing I like about partial classes is that you can add a part just by a partial class declaration no matter what the base is or what modifiers are applied (but if you do include them, they have to match).

I think the same could be applied to partial members so that generators won't need to bother duplicating every detail.

I'm finding out things I never thought to try with partial classes.. it seems like at least in some cases modifiers are essentially concatenated. SharpLab

// produces `public static class C` in metadata
public partial class C {
    public static void M() {
    }
}

static partial class C { }

It does seem reasonable that users shouldn't have to repeat things which are already known about the member. It also seems like source generators in practice just call UserDeclaration.Modifiers.ToString() inside their template and it tends to go pretty smoothly, though.

The relaxation on modifiers I'd like to see considered categorically for both properties and methods, similar to the relaxation on partial modifier ordering.

@FaustVX
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FaustVX commented Aug 31, 2022

@RikkiGibson
but it doesn't works for every modifier,
I tried with abstract, but that doesn't work

public partial class C {
    public abstract void M() { // <- error CS0500: 'C.M()' cannot declare a body because it is marked abstract
    }
}

abstract partial class C { }

sharplab.io

@mrpmorris
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Please consider allowing us to not specify public/virtual/override .

public partial virtual string Name { get; protected set; }

Should work with a partial like this

partial string Name;

Or even

partial object Name; // No need to match type

@CyrusNajmabadi
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partial object Name; // No need to match type

Which type should we use in that case?

@alrz
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alrz commented Aug 31, 2022

@RikkiGibson

It also seems like source generators in practice just call UserDeclaration.Modifiers.ToString() inside their template and it tends to go pretty smoothly, though.

For properties it's three places to do this.. and it really doesn't add much besides making the compiler happy.

it seems like at least in some cases modifiers are essentially concatenated

Same for ref/readonly on structs - makes me wonder if private and protected should do that. /s

@RikkiGibson
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@RikkiGibson but it doesn't works for every modifier, I tried with abstract, but that doesn't work

public partial class C {
    public abstract void M() { // <- error CS0500: 'C.M()' cannot declare a body because it is marked abstract
    }
}

abstract partial class C { }

sharplab.io

I think the method here is behaving as expected for an abstract class. If you use a semicolon body, then it compiles. SharpLab.

@FaustVX
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FaustVX commented Sep 1, 2022

@RikkiGibson haha Ok 😄

@HaloFour
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HaloFour commented Sep 1, 2022

IMO the signature of the declaration and the implementation should be required to match exactly. The declaration should be the source of truth, given that it is likely what the developer has written manually and what they expect to be the public surface. I think the onus should be on the source generator to emit the matching signature in order to ensure that the source generator is doing what the developer expects them to be doing. A difference in what the source generator emits should result in an error for the sake of sanity checking. If that poses difficult for the source generator I would suggest that the APIs of source generators be improved to make it easier, rather than changing the syntax of the language to make it easier for a mistake to slip through unexpectedly.

@alrz
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alrz commented Sep 1, 2022

While there's no restriction for types as mentioned (some other part could decide on static, for example), for member this could be simply not the case. Meaning, you either have to repeat all modifiers or none at all. That will make it impossible to have unexpected results by making sure nothing about the member can change out of sight.

Further this can only be allowed on the "partial implementation" rather than both ends (implementation and declaration).

@rcbellamy
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Having written a source generator for my project, in my opinion requiring the source generator to mention access modifiers, etc., is a very big deal. That information is simply never of any relevance to the work that my source generator is created to accomplish (it writes logic, the human-written part defines who can access that logic--simple, right?). It seems like the developers at Microsoft can deal with not requiring the implementation to mention the modifiers once, and save everyone the headache; or they can not bother, and then anyone that ever writes a source generator has to add a significant amount of complexity to their source generator for which many source generator authors will see absolutely no added value. Having Microsoft do it once for everyone seems like a no-brainer.

As for the notion that the solution is to improve the API, I agree that improving the API's documentation would be a very valuable idea. It wouldn't change the part where this requires a significant amount of complexity added to the source generator which many source generators might not benefit from at all. Plus, let's be realistic. It is far easier for Microsoft's developers to make it so that the source generators are not required to specify the modifiers than it is for them to find people that can adequately improve the documentation.

On a side note, @RikkiGibson , could you please provide a quick documentation link regarding UserDeclaration.Modifiers.ToString()? When I google it, this discussion is the only result.

@CyrusNajmabadi
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and then anyone that ever writes a source generator has to add a significant amount of complexity to their source generator

I don't see there being significant complexity. You can legitimately just reuse the exact same Modifiers property from the original declaration when making your declaration.

@CyrusNajmabadi
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could you please provide a quick documentation link regarding

https://docs.microsoft.com/en-us/dotnet/api/microsoft.codeanalysis.syntaxnode.tostring?view=roslyn-dotnet-4.3.0

ToString on any node returns the original text (no interpretation or modification) that created it.
ToFullString is the same, except with the leading/trailing trivia around that node as well.

Roslyn does not have abstract syntax trees for our syntax model. We have concrete syntax trees. So they contain every last character used to create them in the original text (no more and no less). ToString/ToFullString just give you those characters back.

So, in teh context of this discussion, producing the modifiers is trivial. You just take the modifiers from the thing you have and pass that node along directly to the tree you're creating (one step). Or, if you're producing text, you just ToString the modifiers and append those (also one step). In both cases it's extremely simple on hte generator side.

@sab39
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sab39 commented Sep 12, 2022

One consideration - I don't think source generators are can get this granularity of laziness with the current API, but if the modifiers don't have to be repeated, it might eventually be possible to not rerun the source generator at all if only the modifiers are changed. This might have a significant impact if there's a refactoring operation that changes a lot of modifiers at once.

@CyrusNajmabadi
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This might have a significant impact if there's a refactoring operation that changes a lot of modifiers at once.

The right way to think about incremental-perf is to consider how the generation works on the common editing cases, not hte outliers. In practice, people are editing code bodies most of hte time, and occasionally adding/removing/modifying signatures. The latter is not the common operation, and even if there was "a refactoring operation that changes a lot of modifiers at once", it would be a rare one off that would be greatly subsumed by the normal editing cases which would create your amortized cost.

--

A good analogy here is thinking about how hashtables work. Sure, you might rarely get an O(n) operation when the table needs to resize things. But the vast majority of ops lead to an amortized O(1) cost for the overall structure.

@rcbellamy

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@HaloFour
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HaloFour commented Sep 14, 2022

@rcbellamy

It is not trivial until after you learn how to do it.

This applies to literally everything. That's not a reason to affect the language itself. It's infinitely easier to produce documentation with tutorials and helper API. An author of a source generator is not expected to be a beginner with the language or Roslyn framework and IMO it's fully reasonable to put the onus on that developer to emit correct code.

Your statements are also rude, arrogant, and offensive.

You not liking the statement doesn't make it offensive.

@CyrusNajmabadi
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CyrusNajmabadi commented Sep 14, 2022

but does not help clarify if UserDeclaration is a class or a member, so I await the link that I requested from

"UserDeclaration" here refers to the property declaration syntax for the partial property.

In this case, it would be an instance of: https://docs.microsoft.com/en-us/dotnet/api/microsoft.codeanalysis.csharp.syntax.propertydeclarationsyntax?view=roslyn-dotnet-4.3.0

@CyrusNajmabadi
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CyrusNajmabadi commented Sep 14, 2022

As for your statement that "producing the modifiers is trivial[,]" you ignore the catch-22. It is not trivial until after you learn how to do it.

Yes. It will be necessary to learn source generators in order to use then effectively. But in this case, the learning is pretty simple and easy. If the modifiers need to be the same, then generating that is actually really nice with Roslyn due to it concrete syntax tree model. Specifically, because they need to be the same, you can accomplish this just by literally reusing the same syntax pieces from the declaration.

Note that you'd have to do this anyways given things like return type, name and whatnot. So it's just as simple to reuse the modifiers as well :-)

That means that there is a significant reduction in the learning curve to be accomplished by removing the complexity,

I recommend using tools like sharplab or the syntax visualizer. They will greatly reduce the learning curve. "Roslyn quoter" is also very useful.

Finally, if you are still facing difficulties, we have a vibrant and helpful community over at discord.gg/csharp that would be happy to help you. Many if the people here are routinely there, along with hundreds of other passionate developers.

@CyrusNajmabadi
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I had no interest in ever writing one source generator, but I needed it in order to correct deficiencies in Microsoft's work in other aspects of .Net.

Glad to hear that source generators may help you out. Let us know about that experience and how we can make it better. Note that that feedback is best sent to dotnet/Roslyn as that's a compiler/tooling feature. Whereas dotnet/csharplang is specifically for the language design of things. Thanks!

@SystematicChaos012
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Probably the most interesting and more useful feature that could be added in a long time to C#. This could bring DDD with source generators to another level and define very complex models in a elegant way without too much typing, making at least the domain model development way faster. +100 to this, i wish this was the top priority right now.

Yes,If we have this, Event Sourcing between aggregate root and entities will be simple, code also becomes more concise

@Uzbekbekbek
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One more use-case is docummenting. I want to have all public API for the class in the file separated from the implementation itself. And I want to have good comments with code snippets, etc. something like:

MyClass.cs

public partial class MyClass {
  public int DoSomethingWithNumber(int x) { 
     //do a big job with input to produce output, a lot of lines of code could be there which shouldn't be noised by comments
    return x*Multiplier; 
  }
  public int Multiplier {get;set;}
}

MyClass.API.cs

public partial class MyClass {

  ///<summary>Description</summary>
  ///<example><code>code sample here</code></example>
  public partial int DoSomethingWithNumber(int x);

  ///<summary>Description</summary>
  public partial int Multiplier {get;set;}
}

@DJGosnell
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One more use-case is docummenting. I want to have all public API for the class in the file separated from the implementation itself. And I want to have good comments with code snippets, etc. something like:...

I think for something like this, Interfaces is a much better system to handle documentation.

@wanggangzero
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I want it too.

@robloo
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robloo commented Jul 16, 2024

It's in preview 6 as of a few days ago

@jcouv jcouv added Proposal Implemented Needs ECMA Spec This feature has been implemented in C#, but still needs to be merged into the ECMA specification labels Sep 4, 2024
@jcouv jcouv changed the title [Proposal]: Partial properties [Proposal]: Partial properties (VS 17.11, .NET 9) Sep 17, 2024
@jcouv jcouv modified the milestones: Working Set, 13.0 Sep 17, 2024
@egvijayanand
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egvijayanand commented Nov 8, 2024

Partial properties are not functioning in the CLI. The LangVersion property value has been set to preview. Whereas the same works from the VS IDE.

To keep it simple, I have defined a partial property and am using the contextual keyword field to refer to the backing field in the implementation.

Here's the error message: The name 'field' does not exist in the current context

Create a console app, add this code snippet to the Program.cs, and try dotnet run from the CLI.

dotnet new console -o PartialProperties --langVersion preview
public partial class BaseViewModel
{
    public partial string? Title { get; set; }

    public partial string? Title
    {
        get => field;
        set => field = value;
    }
}

@333fred
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333fred commented Nov 8, 2024

@egvijayanand your issue is the use of the field keyword, not partial properties. The field keyword is indeed still in preview in .NET 9, and it's intended to be part of .NET 10.

@egvijayanand
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egvijayanand commented Nov 8, 2024

Technically I agree. The issue is wrt the field keyword.

But partial properties can also be implemented with the field keyword as illustrated in the code snippet. That's how SGs are designed to ease the work.

And have also indicated the LangVersion property value as preview.

Issue is it's not working on the CLI.

@egvijayanand
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egvijayanand commented Nov 8, 2024

I am facing another issue while trying to initialize a value for the partial property, as it does not permit me to do so.

Error message: Only auto-implemented properties can have initializers.

Unlike partial methods, where ignoring the implementation leads to the entire method being omitted from the program, the partial property only decouples the definition from the implementation. Is there something I'm missing?

Error message: Partial property 'BaseViewModel.Title' must have an implementation part.

While using Primary Constructor, inline initialization helps a lot.

public partial string Title { get; set; } = string.Empty;

@egvijayanand
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I am not sure if this is the appropriate place for this request, given the interrelated nature of the features.

Please reconsider the proposal to run a piece of code along with the Primary Constructor to address requests like this inline initializations, invoke UI initialization code, and so on.

These requests are quite practical @MadsTorgersen

@0x5bfa
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0x5bfa commented Nov 8, 2024

Technically I agree. The issue is wrt the field keyword.

But partial properties can also be implemented with the field keyword as illustrated in the code snippet. That's how SGs are designed to ease the work.

And have also indicated the LangVersion property value as preview.

Issue is it's not working on the CLI.

Appropriate place you should be in is here #140

@RikkiGibson
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My guess is your .NET SDK is out of date and that's why it's not treating field as a keyword when using LangVersion=preview.

Unlike partial methods, where ignoring the implementation leads to the entire method being omitted from the program, the partial property only decouples the definition from the implementation. Is there something I'm missing?

Old partial methods did do this, because they were restricted to returning void and disallowed from having out parameters. So, omitting their calls didn't pose deep challenges for how to define the resulting program semantics.

Partial methods that return values, as well as partial properties, are required to have an implementation part, because we can't omit their usage so easily when the implementation part is missing. We're unwilling to define what an omitted call means in a position where its return value is used and so on.

Hope this clears things up.

@egvijayanand
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egvijayanand commented Nov 12, 2024

My guess is your .NET SDK is out of date and that's why it's not treating field as a keyword when using LangVersion=preview.

I am working with the latest preview version (RC2) of the .NET 9 SDK. Please refer to the below screenshot for details. However, the build continues to fail with the same error. Maybe I'll give it a try with the GA version and update.

And thank you for clarifying that partial properties simply separate the definition from the implementation.

Image

@RikkiGibson
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One more thing to try. Could you please put #error version in a source file and share the output.

@egvijayanand
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One more thing to try. Could you please put #error version in a source file and share the output.

Compiler version: '4.12.0-3.24473.3 (5ef52ae3)'. Language version: preview.

@RikkiGibson
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Ah, I see. Apparently field keyword just barely didn't make RC2. I didn't realize.
https://github.com/dotnet/roslyn/commits/5ef52ae3
dotnet/roslyn#75228

Yes, will have to hang in for GA.

@egvijayanand
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Ah, I see. Apparently field keyword just barely didn't make RC2. I didn't realize. https://github.com/dotnet/roslyn/commits/5ef52ae3 dotnet/roslyn#75228

Yes, will have to hang in for GA.

Thanks for the analysis. GA release is due today. Will try with it.

@MgSam
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MgSam commented Nov 12, 2024

Unfortunately now that this feature has shipped I realize I can't use it as is.

Was there discussion by the LDT on "optional" partial properties? Eg, generated code declares the partial properties, the user code may or may not declare a partial on them in their own file.

My use case is having a source generator generate types for database tables with properties representing the columns. A user would only need to actually make their implementation of the partial property if they want to apply some attribute on the source-generated property (which is rare).

The other limitation I don't understand is why one half of the partial property must have get/set bodies. This seems rather arbitrary and again complicates my above use case.

@HaloFour
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@MgSam

Could the source generator skip emitting the properties if they are already explicitly declared?

@RikkiGibson
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It sounds like you are asking for the ability to declare an implementation part but not a definition part. That's something we could consider adding for both properties and methods.

The other limitation I don't understand is why one half of the partial property must have get/set bodies. This seems rather arbitrary and again complicates my above use case.

Could you please elaborate on this? Perhaps including the code you would like to be able to write and what it would mean?

@MgSam
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MgSam commented Nov 12, 2024

@HaloFour That's an interesting idea.

@RikkiGibson Yes, I think it is potentially useful for both properties and methods.

An example:

//Source generated file
public partial class MyTable {
    public partial string MyProperty { get; set; }

    public optional partial string OptionalProperty { get; set; } //Strawman syntax for an "optional partial" member
}

//User-written file
public partial class MyTable {
    [Column(TypeName = "nvarchar(max)"]
    public partial string MyProperty { get; set; }

   //Note the "optional partial" member did not need to be redeclared
}

In this example I show both ideas:

  1. The source generator has created MyProperty. The user wants to add an attribute to it. So the user does not actually need a getter or setter body, they are fine with an auto prop. In fact, requiring getter/setter bodies here would add a lot of unnecessary boilerplate.
  2. The "optional partial" member is present in the code-generated section but not required to be present in the user-written section

@egvijayanand
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Ah, I see. Apparently field keyword just barely didn't make RC2. I didn't realize. https://github.com/dotnet/roslyn/commits/5ef52ae3 dotnet/roslyn#75228
Yes, will have to hang in for GA.

Thanks for the analysis. GA release is due today. Will try with it.

@RikkiGibson This is to confirm that the CLI build for partial properties works fine in the .NET 9 GA release.

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