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contractimpl.h
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contractimpl.h
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
//
// File: contractimpl.h
//
// Keeps track of contract implementations, used primarily in stub dispatch.
//
//
//
// ============================================================================
#ifndef CONTRACTIMPL_H_
#define CONTRACTIMPL_H_
#include "hash.h"
#include "decodemd.h"
class Module;
class MethodDesc;
class StackingAllocator;
// ===========================================================================
struct DispatchSlot
{
protected:
PCODE m_slot;
public:
//------------------------------------------------------------------------
inline DispatchSlot(PCODE slot) : m_slot(slot)
{ LIMITED_METHOD_CONTRACT; }
//------------------------------------------------------------------------
inline DispatchSlot(const DispatchSlot &slot) : m_slot(slot.m_slot)
{ LIMITED_METHOD_CONTRACT; }
//------------------------------------------------------------------------
inline DispatchSlot& operator=(PCODE slot)
{ LIMITED_METHOD_CONTRACT; m_slot = slot; return *this; }
//------------------------------------------------------------------------
inline DispatchSlot& operator=(const DispatchSlot &slot)
{ LIMITED_METHOD_CONTRACT; m_slot = slot.m_slot; return *this; }
//------------------------------------------------------------------------
inline BOOL IsNull()
{ LIMITED_METHOD_CONTRACT; return (m_slot == 0); }
//------------------------------------------------------------------------
inline void SetNull()
{ LIMITED_METHOD_CONTRACT; m_slot = 0; }
//------------------------------------------------------------------------
inline PCODE GetTarget()
{ LIMITED_METHOD_CONTRACT; return m_slot; }
//------------------------------------------------------------------------
MethodDesc *GetMethodDesc();
}; // struct DispatchSlot
// ===========================================================================
// This value indicates that a slot number is in reference to the
// current class. Thus, no TypeID can have a value of 0. This is stored
// inside a DispatchToken as the TypeID for such cases.
static const UINT32 TYPE_ID_THIS_CLASS = 0;
// ===========================================================================
// The type IDs used in the dispatch map are relative to the implementing
// type, and are a discriminated union between:
// - a special value to indicate "this" class
// - a special value to indicate that an interface is not implemented by the type
// - an index into the InterfaceMap
class DispatchMapTypeID
{
private:
static const UINT32 const_nFirstInterfaceIndex = 1;
UINT32 m_typeIDVal;
DispatchMapTypeID(UINT32 id) { LIMITED_METHOD_DAC_CONTRACT; m_typeIDVal = id; }
public:
// Constructors
static DispatchMapTypeID ThisClassID() { LIMITED_METHOD_CONTRACT; return DispatchMapTypeID(TYPE_ID_THIS_CLASS); }
static DispatchMapTypeID InterfaceClassID(UINT32 inum)
{
LIMITED_METHOD_CONTRACT;
_ASSERTE(inum + const_nFirstInterfaceIndex > inum);
return DispatchMapTypeID(inum + const_nFirstInterfaceIndex);
}
DispatchMapTypeID() { LIMITED_METHOD_DAC_CONTRACT; m_typeIDVal = TYPE_ID_THIS_CLASS; }
// Accessors
BOOL IsThisClass() const { LIMITED_METHOD_DAC_CONTRACT; return (m_typeIDVal == TYPE_ID_THIS_CLASS); }
BOOL IsImplementedInterface() const { LIMITED_METHOD_CONTRACT; return (m_typeIDVal >= const_nFirstInterfaceIndex); }
UINT32 GetInterfaceNum() const
{
LIMITED_METHOD_CONTRACT;
_ASSERTE(IsImplementedInterface());
return (m_typeIDVal - const_nFirstInterfaceIndex);
}
// Ordering/equality
BOOL operator ==(const DispatchMapTypeID &that) const { LIMITED_METHOD_CONTRACT; return m_typeIDVal == that.m_typeIDVal; }
BOOL operator !=(const DispatchMapTypeID &that) const { LIMITED_METHOD_CONTRACT; return m_typeIDVal != that.m_typeIDVal; }
BOOL operator <(const DispatchMapTypeID &that) const { LIMITED_METHOD_CONTRACT; return m_typeIDVal < that.m_typeIDVal; }
// To/from UINT32, for encoding/decoding etc.
UINT32 ToUINT32() const { LIMITED_METHOD_DAC_CONTRACT; return m_typeIDVal; }
static DispatchMapTypeID FromUINT32(UINT32 x) { LIMITED_METHOD_DAC_CONTRACT; return DispatchMapTypeID(x); }
}; // class DispatchMapTypeID
#ifdef FAT_DISPATCH_TOKENS
// ===========================================================================
// This is the structure that is used when typeId becomes too be to be
// contained in a regular DispatchToken. DispatchToken is able to encapsulate
// a DispatchTokenFat*, somewhat like TypeHandle may encapsulate a TypeDesc*.
struct DispatchTokenFat
{
friend struct DispatchToken;
private:
UINT32 m_typeId;
UINT32 m_slotNum;
public:
DispatchTokenFat(UINT32 typeID, UINT32 slotNumber)
: m_typeId(typeID), m_slotNum(slotNumber)
{}
// Equality comparison, used in SHash set.
bool operator==(const DispatchTokenFat &other) const
{ return m_typeId == other.m_typeId && m_slotNum == other.m_slotNum; }
// Hashing operator, using in SHash set.
operator size_t() const
{ return (size_t)m_typeId ^ (size_t)m_slotNum; }
}; // struct DispatchTokenFat
typedef DPTR(DispatchTokenFat) PTR_DispatchTokenFat;
#endif
// ===========================================================================
// This represents the contract used for code lookups throughout the
// virtual stub dispatch mechanism. It is important to know that
// sizeof(DispatchToken) is UINT_PTR, which means it can be thrown around
// by value without a problem.
struct DispatchToken
{
private:
// IMPORTANT: This is the ONLY member of this class.
UINT_PTR m_token;
#ifndef TARGET_64BIT
// NOTE: On 32-bit, we use the uppermost bit to indicate that the
// token is really a DispatchTokenFat*, and to recover the pointer
// we just shift left by 1; correspondingly, when storing a
// DispatchTokenFat* in a DispatchToken, we shift right by 1.
static const UINT_PTR MASK_TYPE_ID = 0x00007FFF;
static const UINT_PTR MASK_SLOT_NUMBER = 0x0000FFFF;
static const UINT_PTR SHIFT_TYPE_ID = 0x10;
static const UINT_PTR SHIFT_SLOT_NUMBER = 0x0;
#ifdef FAT_DISPATCH_TOKENS
static const UINT_PTR FAT_TOKEN_FLAG = 0x80000000;
#endif // FAT_DISPATCH_TOKENS
static const UINT_PTR INVALID_TOKEN = 0x7FFFFFFF;
#else //TARGET_64BIT
static const UINT_PTR MASK_SLOT_NUMBER = UI64(0x000000000000FFFF);
static const UINT_PTR SHIFT_TYPE_ID = 0x20;
static const UINT_PTR SHIFT_SLOT_NUMBER = 0x0;
#ifdef FAT_DISPATCH_TOKENS
static const UINT_PTR MASK_TYPE_ID = UI64(0x000000007FFFFFFF);
static const UINT_PTR FAT_TOKEN_FLAG = UI64(0x8000000000000000);
#else
static const UINT_PTR MASK_TYPE_ID = UI64(0x00000000FFFFFFFF);
#endif // FAT_DISPATCH_TOKENS
static const UINT_PTR INVALID_TOKEN = 0x7FFFFFFFFFFFFFFF;
#endif //TARGET_64BIT
#ifdef FAT_DISPATCH_TOKENS
//------------------------------------------------------------------------
static inline BOOL IsFat(UINT_PTR token)
{
return (token & FAT_TOKEN_FLAG) != 0;
}
//------------------------------------------------------------------------
static inline DispatchTokenFat* ToFat(UINT_PTR token)
{
return PTR_DispatchTokenFat(token << 1);
}
#endif
//------------------------------------------------------------------------
// Combines the two values into a single 32-bit number.
static UINT_PTR CreateToken(UINT32 typeID, UINT32 slotNumber)
{
LIMITED_METHOD_CONTRACT;
CONSISTENCY_CHECK(((UINT_PTR)typeID & MASK_TYPE_ID) == (UINT_PTR)typeID);
CONSISTENCY_CHECK(((UINT_PTR)slotNumber & MASK_SLOT_NUMBER) == (UINT_PTR)slotNumber);
return ((((UINT_PTR)typeID & MASK_TYPE_ID) << SHIFT_TYPE_ID) |
(((UINT_PTR)slotNumber & MASK_SLOT_NUMBER) << SHIFT_SLOT_NUMBER));
}
//------------------------------------------------------------------------
// Extracts the type ID from a token created by CreateToken
static UINT32 DecodeTypeID(UINT_PTR token)
{
LIMITED_METHOD_CONTRACT;
CONSISTENCY_CHECK(token != INVALID_TOKEN);
#ifdef FAT_DISPATCH_TOKENS
if (IsFat(token))
return ToFat(token)->m_typeId;
else
#endif
return ((token >> SHIFT_TYPE_ID) & MASK_TYPE_ID);
}
//------------------------------------------------------------------------
// Extracts the slot number from a token created by CreateToken
static UINT32 DecodeSlotNumber(UINT_PTR token)
{
LIMITED_METHOD_CONTRACT;
CONSISTENCY_CHECK(token != INVALID_TOKEN);
#ifdef FAT_DISPATCH_TOKENS
if (IsFat(token))
return ToFat(token)->m_slotNum;
else
#endif
return ((token >> SHIFT_SLOT_NUMBER) & MASK_SLOT_NUMBER);
}
public:
#ifdef FAT_DISPATCH_TOKENS
#if !defined(TARGET_64BIT)
static const UINT32 MAX_TYPE_ID_SMALL = 0x00007FFF;
#else
static const UINT32 MAX_TYPE_ID_SMALL = 0x7FFFFFFF;
#endif
#endif // FAT_DISPATCH_TOKENS
//------------------------------------------------------------------------
DispatchToken()
{
LIMITED_METHOD_CONTRACT;
m_token = INVALID_TOKEN;
}
explicit DispatchToken(UINT_PTR token)
{
CONSISTENCY_CHECK(token != INVALID_TOKEN);
m_token = token;
}
#ifdef FAT_DISPATCH_TOKENS
//------------------------------------------------------------------------
DispatchToken(DispatchTokenFat *pFat)
{
LIMITED_METHOD_CONTRACT;
CONSISTENCY_CHECK((((UINT_PTR)pFat) & 0x1) == 0);
m_token = (UINT_PTR(pFat) >> 1) | FAT_TOKEN_FLAG;
}
//------------------------------------------------------------------------
static bool RequiresDispatchTokenFat(UINT32 typeID, UINT32 slotNumber)
{
LIMITED_METHOD_CONTRACT;
return typeID > MAX_TYPE_ID_SMALL
#ifdef _DEBUG
// Stress the overflow mechanism in debug builds.
|| ((typeID != TYPE_ID_THIS_CLASS) && ((typeID % 7) < 4))
#endif
;
}
#endif //FAT_DISPATCH_TOKENS
//------------------------------------------------------------------------
inline bool operator==(const DispatchToken &tok) const
{
LIMITED_METHOD_CONTRACT;
return m_token == tok.m_token;
}
//------------------------------------------------------------------------
// Creates a "this" type dispatch token. This means that the type for the
// token is implied by the type on which one wishes to invoke. In other
// words, the value returned by GetTypeID is TYPE_ID_THIS_CLASS.
static DispatchToken CreateDispatchToken(UINT32 slotNumber)
{
WRAPPER_NO_CONTRACT;
return DispatchToken(CreateToken(TYPE_ID_THIS_CLASS, slotNumber));
}
//------------------------------------------------------------------------
// Creates a fully qualified type dispatch token. This means that the ID
// for the type is encoded directly in the token.
static DispatchToken CreateDispatchToken(UINT32 typeID, UINT32 slotNumber)
{
WRAPPER_NO_CONTRACT;
return DispatchToken(CreateToken(typeID, slotNumber));
}
//------------------------------------------------------------------------
// Returns the type ID for this dispatch contract
inline UINT32 GetTypeID() const
{
WRAPPER_NO_CONTRACT;
return DecodeTypeID(m_token);
}
//------------------------------------------------------------------------
// Returns the slot number for this dispatch contract
inline UINT32 GetSlotNumber() const
{
WRAPPER_NO_CONTRACT;
return DecodeSlotNumber(m_token);
}
//------------------------------------------------------------------------
inline bool IsThisToken() const
{
WRAPPER_NO_CONTRACT;
return (GetTypeID() == TYPE_ID_THIS_CLASS);
}
//------------------------------------------------------------------------
inline bool IsTypedToken() const
{
WRAPPER_NO_CONTRACT;
return (!IsThisToken());
}
//------------------------------------------------------------------------
static DispatchToken From_SIZE_T(SIZE_T token)
{
WRAPPER_NO_CONTRACT;
return DispatchToken((UINT_PTR)token);
}
//------------------------------------------------------------------------
SIZE_T To_SIZE_T() const
{
WRAPPER_NO_CONTRACT;
static_assert_no_msg(sizeof(SIZE_T) == sizeof(UINT_PTR));
return (SIZE_T) m_token;
}
//------------------------------------------------------------------------
inline BOOL IsValid() const
{
LIMITED_METHOD_CONTRACT;
return !(m_token == INVALID_TOKEN);
}
}; // struct DispatchToken
// DispatchToken.m_token should be the only field of DispatchToken.
static_assert_no_msg(sizeof(DispatchToken) == sizeof(UINT_PTR));
// ===========================================================================
class TypeIDProvider
{
protected:
UINT32 m_nextID;
#ifdef FAT_DISPATCH_TOKENS
UINT32 m_nextFatID;
#endif
public:
// This is used for an invalid type ID.
static const UINT32 INVALID_TYPE_ID = ~0;
// If we can have more than 2^32-1 types, we'll need to revisit this.
static const UINT32 MAX_TYPE_ID = INVALID_TYPE_ID - 1;
//------------------------------------------------------------------------
// Ctor
TypeIDProvider()
: m_nextID(2)
#ifdef FAT_DISPATCH_TOKENS
, m_nextFatID(DispatchToken::MAX_TYPE_ID_SMALL + 1)
#endif
{ LIMITED_METHOD_CONTRACT; }
//------------------------------------------------------------------------
// Returns the next available ID
inline UINT32 GetNextID(bool useFatPointerDispatch)
{
CONTRACTL {
THROWS;
GC_NOTRIGGER;
MODE_ANY;
INJECT_FAULT(COMPlusThrowOM());
PRECONDITION(m_nextID != 0);
} CONTRACTL_END;
UINT32 id = m_nextID;
#ifdef FAT_DISPATCH_TOKENS
if (useFatPointerDispatch && (id > DispatchToken::MAX_TYPE_ID_SMALL))
{
return GetNextFatID();
}
#endif // FAT_DISPATCH_TOKENS
if (!ClrSafeInt<UINT32>::addition(m_nextID, 1, m_nextID) ||
m_nextID == INVALID_TYPE_ID)
{
ThrowOutOfMemory();
}
return id;
}
#ifdef FAT_DISPATCH_TOKENS
//------------------------------------------------------------------------
// Returns the next available ID
inline UINT32 GetNextFatID()
{
CONTRACTL {
THROWS;
GC_NOTRIGGER;
MODE_ANY;
INJECT_FAULT(COMPlusThrowOM());
PRECONDITION(m_nextFatID != 0);
} CONTRACTL_END;
UINT32 id = m_nextFatID;
if (!ClrSafeInt<UINT32>::addition(m_nextFatID, 1, m_nextFatID) ||
m_nextID == INVALID_TYPE_ID)
{
ThrowOutOfMemory();
}
return id;
}
#endif // FAT_DISPATCH_TOKENS
}; // class TypeIDProvider
// ===========================================================================
class TypeIDMap
{
protected:
HashMap m_idMap;
HashMap m_mtMap;
Crst m_lock;
TypeIDProvider m_idProvider;
UINT32 m_entryCount;
//------------------------------------------------------------------------
// Returns the next available ID
inline UINT32 GetNextID(bool useFatPointerDispatch)
{
WRAPPER_NO_CONTRACT;
CONSISTENCY_CHECK(m_lock.OwnedByCurrentThread());
UINT32 id = m_idProvider.GetNextID(useFatPointerDispatch);
CONSISTENCY_CHECK(id != TYPE_ID_THIS_CLASS);
return id;
}
public:
//------------------------------------------------------------------------
void Init();
//------------------------------------------------------------------------
// Ctor
TypeIDMap()
: m_lock(CrstTypeIDMap, CrstFlags(CRST_REENTRANCY))
{
WRAPPER_NO_CONTRACT;
static_assert_no_msg(TypeIDProvider::INVALID_TYPE_ID == static_cast<UINT32>(INVALIDENTRY));
}
//------------------------------------------------------------------------
// Dtor
~TypeIDMap()
{ WRAPPER_NO_CONTRACT; }
//------------------------------------------------------------------------
// Returns the ID of the type if found. If not found, returns INVALID_TYPE_ID
UINT32 LookupTypeID(PTR_MethodTable pMT);
//------------------------------------------------------------------------
// Returns the ID of the type if found. If not found, returns NULL.
PTR_MethodTable LookupType(UINT32 id);
//------------------------------------------------------------------------
// Returns the ID of the type if found. If not found, assigns the ID and
// returns the new ID.
UINT32 GetTypeID(PTR_MethodTable pMT, bool useFatPointerDispatch);
#ifndef DACCESS_COMPILE
//------------------------------------------------------------------------
// Remove all types that belong to the passed in LoaderAllocator
void RemoveTypes(LoaderAllocator* pLoaderAllocator);
#endif // DACCESS_COMPILE
//------------------------------------------------------------------------
inline UINT32 GetCount()
{ LIMITED_METHOD_CONTRACT; return m_entryCount; }
//------------------------------------------------------------------------
class Iterator
{
HashMap::Iterator m_it;
public:
//--------------------------------------------------------------------
inline Iterator(TypeIDMap *map)
: m_it(map->m_mtMap.begin())
{
WRAPPER_NO_CONTRACT;
}
//--------------------------------------------------------------------
inline BOOL IsValid()
{
WRAPPER_NO_CONTRACT;
return !m_it.end();
}
//--------------------------------------------------------------------
inline BOOL Next()
{
// We want to skip the entries that are ID->Type, and just
// enumerate the Type->ID entries to avoid duplicates.
++m_it;
return IsValid();
}
//--------------------------------------------------------------------
inline MethodTable *GetType()
{
WRAPPER_NO_CONTRACT;
return (MethodTable *) m_it.GetKey();
}
//--------------------------------------------------------------------
inline UINT32 GetID()
{
WRAPPER_NO_CONTRACT;
return (UINT32) m_it.GetValue();
}
};
}; // class TypeIDMap
// ===========================================================================
struct DispatchMapEntry
{
private:
DispatchMapTypeID m_typeID;
UINT16 m_slotNumber;
UINT16 m_targetSlotNumber;
enum
{
e_IS_VALID = 0x1
};
UINT16 m_flags;
public:
//------------------------------------------------------------------------
// Initializes this structure.
void InitVirtualMapping(
DispatchMapTypeID typeID,
UINT32 slotNumber,
UINT32 targetSlotNumber)
{
LIMITED_METHOD_DAC_CONTRACT;
m_typeID = typeID;
m_slotNumber = (UINT16)slotNumber;
m_targetSlotNumber = (UINT16)targetSlotNumber;
// Set the flags
m_flags = e_IS_VALID;
}
//------------------------------------------------------------------------
inline DispatchMapTypeID GetTypeID()
{ LIMITED_METHOD_CONTRACT; return m_typeID; }
//------------------------------------------------------------------------
inline UINT32 GetSlotNumber()
{ LIMITED_METHOD_CONTRACT; return (UINT32) m_slotNumber; }
//------------------------------------------------------------------------
inline UINT32 GetTargetSlotNumber()
{
LIMITED_METHOD_DAC_CONTRACT;
CONSISTENCY_CHECK(IsValid());
return (UINT32)m_targetSlotNumber;
}
inline void SetTargetSlotNumber(UINT32 targetSlotNumber)
{
LIMITED_METHOD_CONTRACT;
CONSISTENCY_CHECK(IsValid());
m_targetSlotNumber = (UINT16)targetSlotNumber;
}
//------------------------------------------------------------------------
// Ctor - just blanks everything out - need to call Init*Mapping function.
inline DispatchMapEntry() : m_flags(0)
{ LIMITED_METHOD_DAC_CONTRACT; }
inline BOOL IsValid()
{ LIMITED_METHOD_CONTRACT; return (m_flags & e_IS_VALID); }
}; // struct DispatchMapEntry
// ===========================================================================
// This represents an entry in the dispatch mapping. Conceptually, there is a
// source to target mapping. There are additional housekeeping flags.
struct DispatchMapBuilderNode
{
// This represents the type and slot for this mapping
DispatchMapTypeID m_typeID;
UINT32 m_slotNumber;
// These represent the target, and type of mapping
MethodDesc * m_pMDTarget;
// Flags
UINT32 m_flags;
enum {
e_ENTRY_IS_METHODIMPL = 1
};
// Next entry in the list
DispatchMapBuilderNode *m_next;
//------------------------------------------------------------------------
void Init(
DispatchMapTypeID typeID,
UINT32 slotNumber,
MethodDesc * pMDTarget)
{
WRAPPER_NO_CONTRACT;
CONSISTENCY_CHECK(CheckPointer(pMDTarget, NULL_OK));
// Remember type and slot
m_typeID = typeID;
m_slotNumber = slotNumber;
// Set the target MD
m_pMDTarget = pMDTarget;
// Initialize the flags
m_flags = 0;
// Default to null link
m_next = NULL;
}
//------------------------------------------------------------------------
inline BOOL IsMethodImpl()
{
WRAPPER_NO_CONTRACT;
return (m_flags & e_ENTRY_IS_METHODIMPL);
}
//------------------------------------------------------------------------
inline void SetIsMethodImpl()
{
WRAPPER_NO_CONTRACT;
m_flags |= e_ENTRY_IS_METHODIMPL;
}
}; // struct DispatchMapBuilderNode
// ===========================================================================
class DispatchMapBuilder
{
public:
class Iterator;
//------------------------------------------------------------------------
DispatchMapBuilder(StackingAllocator *allocator)
: m_pHead(NULL), m_cEntries(0), m_pAllocator(allocator)
{ LIMITED_METHOD_CONTRACT; CONSISTENCY_CHECK(CheckPointer(m_pAllocator)); }
//------------------------------------------------------------------------
inline StackingAllocator *GetAllocator()
{ LIMITED_METHOD_CONTRACT; return m_pAllocator; }
//------------------------------------------------------------------------
// If TRUE, it points to a matching entry.
// If FALSE, it is at the insertion point.
BOOL Find(DispatchMapTypeID typeID, UINT32 slotNumber, Iterator &it);
//------------------------------------------------------------------------
// If TRUE, contains such an entry.
// If FALSE, no such entry exists.
BOOL Contains(DispatchMapTypeID typeID, UINT32 slotNumber);
//------------------------------------------------------------------------
// This is used when building a MT, and things such as implementation
// table index and chain delta can't be calculated until later on. That's
// why we use an MD to get the information later.
void InsertMDMapping(
DispatchMapTypeID typeID,
UINT32 slotNumber,
MethodDesc * pMDTarget,
BOOL fIsMethodImpl);
//------------------------------------------------------------------------
inline UINT32 Count()
{ LIMITED_METHOD_CONTRACT; return m_cEntries; }
//------------------------------------------------------------------------
class Iterator
{
friend class DispatchMapBuilder;
protected:
DispatchMapBuilderNode **m_cur;
//--------------------------------------------------------------------
inline DispatchMapBuilderNode **EntryNodePtr()
{ LIMITED_METHOD_CONTRACT; return m_cur; }
//--------------------------------------------------------------------
inline DispatchMapBuilderNode *EntryNode()
{ LIMITED_METHOD_CONTRACT; CONSISTENCY_CHECK(IsValid()); return *m_cur; }
public:
//--------------------------------------------------------------------
// Creates an iterator that is pointing to the first entry of the map.
inline Iterator(DispatchMapBuilder *pMap)
: m_cur(&pMap->m_pHead)
{ LIMITED_METHOD_CONTRACT; }
//--------------------------------------------------------------------
// Creates an iterator this is pointing to the same location as 'it'.
inline Iterator(Iterator &it)
: m_cur(it.m_cur)
{ LIMITED_METHOD_CONTRACT; }
//--------------------------------------------------------------------
inline BOOL IsValid()
{ LIMITED_METHOD_CONTRACT; return (*m_cur != NULL); }
//--------------------------------------------------------------------
inline BOOL Next()
{
WRAPPER_NO_CONTRACT;
if (!IsValid()) {
return FALSE;
}
m_cur = &((*m_cur)->m_next);
return (IsValid());
}
//--------------------------------------------------------------------
inline DispatchMapTypeID GetTypeID()
{
WRAPPER_NO_CONTRACT;
CONSISTENCY_CHECK(IsValid());
return EntryNode()->m_typeID;
}
//--------------------------------------------------------------------
inline UINT32 GetSlotNumber()
{
WRAPPER_NO_CONTRACT;
CONSISTENCY_CHECK(IsValid());
return EntryNode()->m_slotNumber;
}
//--------------------------------------------------------------------
inline MethodDesc *GetTargetMD()
{
WRAPPER_NO_CONTRACT;
CONSISTENCY_CHECK(IsValid());
return EntryNode()->m_pMDTarget;
}
//--------------------------------------------------------------------
UINT32 GetTargetSlot();
//--------------------------------------------------------------------
inline void SetTarget(MethodDesc *pMDTarget)
{
WRAPPER_NO_CONTRACT;
CONSISTENCY_CHECK(IsValid());
CONSISTENCY_CHECK(CheckPointer(pMDTarget));
EntryNode()->m_pMDTarget = pMDTarget;
}
//--------------------------------------------------------------------
inline BOOL IsMethodImpl()
{
WRAPPER_NO_CONTRACT;
CONSISTENCY_CHECK(IsValid());
return EntryNode()->IsMethodImpl();
}
//--------------------------------------------------------------------
inline void SetIsMethodImpl()
{
WRAPPER_NO_CONTRACT;
CONSISTENCY_CHECK(IsValid());
EntryNode()->SetIsMethodImpl();
}
inline void SkipThisTypeEntries()
{
LIMITED_METHOD_CONTRACT;
while (IsValid() && GetTypeID() == DispatchMapTypeID::ThisClassID())
{
Next();
}
}
}; // class Iterator
protected:
DispatchMapBuilderNode * m_pHead;
UINT32 m_cEntries;
StackingAllocator * m_pAllocator;
//------------------------------------------------------------------------
DispatchMapBuilderNode * NewEntry();
}; // class DispatchMapBuilder
typedef DPTR(class DispatchMap) PTR_DispatchMap;
// ===========================================================================
class DispatchMap
{
protected:
BYTE m_rgMap[0];
static const INT32 ENCODING_TYPE_DELTA = 1;
static const INT32 ENCODING_SLOT_DELTA = 1;
static const INT32 ENCODING_TARGET_SLOT_DELTA = 1;
public:
//------------------------------------------------------------------------
// Need to make sure that you allocate GetObjectSize(pMap) bytes for any
// instance of DispatchMap, as this constructor assumes that m_rgMap is
// large enough to store cbMap bytes, which GetObjectSize ensures.
DispatchMap(
BYTE * pMap,
UINT32 cbMap);
//------------------------------------------------------------------------
static void CreateEncodedMapping(
DispatchMapBuilder * pMapBuilder,
StackingAllocator * pAllocator,
BYTE ** ppbMap,
UINT32 * pcbMap);
//------------------------------------------------------------------------
static UINT32 GetObjectSize(UINT32 cbMap)
{
LIMITED_METHOD_CONTRACT;
return (UINT32)(sizeof(DispatchMap) + cbMap);
}
//------------------------------------------------------------------------
UINT32 GetMapSize();
#ifdef DACCESS_COMPILE
void EnumMemoryRegions(CLRDataEnumMemoryFlags flags);
#endif
//------------------------------------------------------------------------
class EncodedMapIterator
{
friend class DispatchMap;
protected:
DispatchMapEntry m_e;
// These fields are for decoding the implementation map
Decoder m_d;
// Keep count of the number of types in the list
INT32 m_numTypes;
INT32 m_curType;
DispatchMapTypeID m_curTypeId;
BOOL m_fCurTypeHasNegativeEntries;
// Keep count of the number of entries for the current type
INT32 m_numEntries;
INT32 m_curEntry;
UINT32 m_curSlot;
UINT32 m_curTargetSlot;
//--------------------------------------------------------------------
void Invalidate();
//--------------------------------------------------------------------
void Init(PTR_BYTE pbMap);
public:
//--------------------------------------------------------------------
EncodedMapIterator(MethodTable *pMT);
//--------------------------------------------------------------------
// This should be used only when a dispatch map needs to be used
// separately from its MethodTable.
EncodedMapIterator(DispatchMap *pMap);
//--------------------------------------------------------------------
EncodedMapIterator(PTR_BYTE pbMap);
//--------------------------------------------------------------------
inline BOOL IsValid()
{ LIMITED_METHOD_DAC_CONTRACT; return (m_curType < m_numTypes); }
//--------------------------------------------------------------------
BOOL Next();
//--------------------------------------------------------------------
inline DispatchMapEntry *Entry()
{ LIMITED_METHOD_CONTRACT; CONSISTENCY_CHECK(IsValid()); return &m_e; }
}; // class EncodedMapIterator
public:
//------------------------------------------------------------------------
class Iterator
{
protected:
// This is for generating entries from the encoded map
EncodedMapIterator m_mapIt;
public:
//--------------------------------------------------------------------
Iterator(MethodTable *pMT);
//--------------------------------------------------------------------
BOOL IsValid();
//--------------------------------------------------------------------
BOOL Next();
//--------------------------------------------------------------------
DispatchMapEntry *Entry();
}; // class Iterator
}; // class DispatchMap
#ifdef LOGGING
struct StubDispatchStats
{
// DispatchMap stats
UINT32 m_cDispatchMap; // Number of DispatchMaps created
UINT32 m_cbDispatchMap; // Total size of created maps
UINT32 m_cNGENDispatchMap;
UINT32 m_cbNGENDispatchMap;
// Some comparative stats with the old world (simulated)
UINT32 m_cVTables; // Number of vtables out there
UINT32 m_cVTableSlots; // Total number of slots.
UINT32 m_cVTableDuplicateSlots; // Total number of duplicated slots
UINT32 m_cCacheLookups;
UINT32 m_cCacheMisses;
UINT32 m_cbComInteropData;
}; // struct StubDispatchStats
extern StubDispatchStats g_sdStats;
#endif // LOGGING
#endif // !CONTRACTIMPL_H_