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Failing to Load Unity Project File #1847
Comments
Thanks for all of the detail. I'm creating a VM right now to take a look. |
@DustinCampbell Great! I honestly think it has something to do with the |
One thing to quickly check -- could you list the contents of |
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Thanks I've seen situations where old extension versions where left behind and loaded incorrectly by VS Code. |
Another thing to check: does the file, |
Also, which mono package did you install? mono-devel? |
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Hmmm... it seems that Microsoft.Build.dll simply doesn't exist. That's very strange if you installed both I believe there's a separate |
It is super weird, I agree. No idea what happened. Okay, I ran |
Here is my folder now:
|
That seemed to do the trick! A+ |
You can definitely close the issue. Thanks, @DustinCampbell, you're the best. |
Great! Thanks for the heads up. I'm going to file an issue over in omnisharp-roslyn to make sure we fix this appropriately. |
I filed OmniSharp/omnisharp-roslyn#1011 to improve OmniSharp when the msbuild package is not installed. |
Environment data
dotnet --info
output:VS Code version:
Mono Version
C# Extension version:
Unity Version (download at http://beta.unity3d.com/download/ee86734cf592/unity-editor_amd64-2017.2.0f3.deb):
Steps to reproduce
code
to beExternal Script Editor
Edit
>Preferences
.External Tools
tab and change theExternal Script Editor
using theBrowse...
option/usr/bin/code/
Expected behavior
C# Intellisense to work.
Actual behavior
C# Intellisense doesn't work. Here is my
OmniSharp Log
output:What I have tried.
.csproj
file outside of Unity.VSCode
asset in UnityThe text was updated successfully, but these errors were encountered: