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Vector2.cs
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#region License
/*
* This file is part of QuadrilateralFinder.
*
* QuadrilateralFinder is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* QuadrilateralFinder is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with QuadrilateralFinder. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
// Copyright Drew Noakes, http://drewnoakes.com
using System;
namespace DrewNoakes.QuadrilateralFinder
{
/// <summary>
/// A basic two dimensional vector.
/// </summary>
public struct Vector2
{
public double X { get; private set; }
public double Y { get; private set; }
public Vector2(double x, double y) : this()
{
X = x;
Y = y;
}
public double Angle
{
get { return Math.Atan2(Y, X); }
}
public override string ToString()
{
return string.Format("{0},{1}", X, Y);
}
public static Vector2 operator -(Vector2 a)
{
return new Vector2(
-a.X,
-a.Y);
}
public static Vector2 operator -(Vector2 a, Vector2 b)
{
return new Vector2(
a.X - b.X,
a.Y - b.Y);
}
public static Vector2 operator +(Vector2 a, Vector2 b)
{
return new Vector2(
a.X + b.X,
a.Y + b.Y);
}
public static Vector2 operator *(Vector2 v, double scale)
{
return new Vector2(
v.X*scale,
v.Y*scale);
}
public double Cross(Vector2 vector2)
{
return (X*vector2.Y) - (Y*vector2.X);
}
}
}