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DepthBufferRasterizerAVXST.h
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////////////////////////////////////////////////////////////////////////////////
// Copyright 2017 Intel Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
////////////////////////////////////////////////////////////////////////////////
#ifndef DEPTHBUFFERRASTERIZERAVXST_H
#define DEPTHBUFFERRASTERIZERAVXST_H
#include "DepthBufferRasterizerAVX.h"
//#include "DepthBufferRasterizerSSEST.h"
class DepthBufferRasterizerAVXST : public DepthBufferRasterizerAVX
//class DepthBufferRasterizerAVXST : public DepthBufferRasterizerSSEST
{
public:
DepthBufferRasterizerAVXST();
~DepthBufferRasterizerAVXST();
void TransformModelsAndRasterizeToDepthBuffer(CPUTCamera *pCamera, UINT idx);
void ComputeR2DBTime(UINT idx);
private:
void ActiveModels(UINT idx);
void TransformMeshes(UINT idx);
void BinTransformedMeshes(UINT idx);
void RasterizeBinnedTrianglesToDepthBuffer(UINT tileId, UINT idx);
};
#endif //DEPTHBUFFERRASTERIZERAVXST_H