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Justen Hyde edited this page Mar 13, 2014
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Basic use of libpsinc is as straightforward creating a Camera object, hooking into the Acquired event and calling Initialise to set the camera in motion:
this.camera = new Camera();
this.camera.Acquired += i => this.Render(i as System.Drawing.Bitmap);
this.camera.Initialise();
Remember to call Dispose() on the camera when you've finished with it. A more complete example of use can be found in the example application.
- Connecting to Cameras
- [Camera Control](Camera Control)
- [Capturing Images](Capturing Images)
- Devices